Compatibility
Minecraft: Java Edition
1.21.6–1.21.10
Platforms
Supported environments
Creators
Details
Licensed CC0-1.0
Published 4 months ago
Updated 2 days ago
Changelog
v2.1.0
- Changed how flint flakes are sharpened
- When hitting a rock with a flint flake, a flint icon will appear under the player's crosshair, following it, a percentage text is also displayed
- The percentage text will cycle through different colors with time, these being: green -> yellow -> orange -> red
- The color of the percentage values indicate the amount of power that you will strike the stone/stone-adjacent block with
- The more "force" you hit it with, the more the percentage goes up:
- Green = +0%
- Yellow = +5%
- Orange = +10%
- Red = +15%
- The more "force" you hit it with, the more the percentage goes up:
- If the player reaches 100% then their flint flake will be sharpened into a sharpened flint
- If the player looks away from the stone/stone-adjacent block or if they take too long to strike the block with the flint flake, their progress will be reset
- Each cylce takes around 10 ticks (0.5 seconds)
- When hitting flint flakes on stone/stone-adjacent blocks, there is always a stamina cost now
- The stamina cost depends on how much power the player is using when sharpening the flint flake
- Extra stamina is lost if the player is in high altitudes
- Previously, a RNG call was used for this
- Fixed animals sometimes getting force-despawned when created by a spawn egg
- Added new ground props generation
- Through out the world, ground props such as sticks and rocks may appear on the ground
- Due to the focus of Overly-Realistic being compatible with world generation projects, ground prop generation is tied to the spawning of animals
- This means that ground props can only ever spawn near where common animals are able to spawn in worlds
- Players can either interact with or break ground props
- By interacting with a ground prop, the player will be given an item directly (a stick gives 1 stick, a rock gives 1 flint)
- By breaking a ground prop, an item will be dropped at the location of the prop (a stick will drop 1 stick, a rock will drop 1 flint)
- If a player consumes foods or liquids while underwater, drowning damage will be dealt to them
- Optimized preparation plate interaction actions
- Changed the way players must acquire planks
- Players can no longer craft planks by placing stripped logs/wood in crafting slots
- Stripped logs/wood can now be placed in preparation plates as singular items
- They appear as single, big, items
- Interacting with a preparation plate that holds a stripped log/wood item whilst holding either an axe, stone hatchet, or a sharpened flint will make it so the player will start cutting the stripped log/wood
- When cutting stripped logs/wood, a percentage value will appear under the player's crosshair, indicating the cutting progress
- Using stone axes to cut logs/wood speeds up this process, and using iron axes speeds this up even more
- Added a new block cutting system for stonecutters
- If specific blocks are above a stonecutter, the stonecutter will begin cutting/processing them
- Currently this process happens with the following blocks:
- Logs: get turned into stripped logs (this takes ~120 ticks, or ~6 seconds)
- Stripped logs: get turned into planks (this takes ~100 ticks, or ~5 seconds)
- Ghosts will now be given blindness
- Signs, hanging signs, levers, and buttons can no longer fall due to gravity
- Watering farmland blocks with crops over them will make it so the crop's growth will be slowly sped up through out time
- Fixed bone meal items' count always being set to 50
- Added the new "Mortar" block
- Mortars are bowls made from rocks, that players can place ingredients into and crush/mix them into different items
- A maximum of 4 ingredients can be placed into mortars
- A mortar can be made by combining 3 flint and 3 clay balls in a preparation plate
- Mortars' recipes include:
- 4 bones can be crushed into 1 bone meal
- 4 sugar cane can be crushed into 1 sugar
- 4 gravel can be processed into 1 flint
- 1 charcoal, 1 sulfur, 1 redstone dust, and 1 raw copper can be mixed into 1 gunpowder
- 4 sweet berries can be crushed into 1 red dye
- 4 charcoal can be crushed into 1 black dye
- 4 coal can be crushed into 1 black dye
- 4 bone meal can be mixed into 1 white dye
- Dye ingredients that were previously used in crafting slots (such as flowers, redstone, beetroots, wildflowers, ink sacs, etc) can be crushed/mixed into their related dyes
- Multiple dye ingredients can be put into 1 mortar and processed into their own dyes
- Dyes can no longer be crafted in crafting slots (such as in the inventory or with crafting tables)
- Combining dyes into different dyes still requires crafting slots, however
- Removed the old crafting table recipe
- Added the new "Crafting Table Setup" block
- This setup can be crafted with 4 planks
- Upon being placed down, it will display a wooden plate on the ground alongside a text above it
- The text informs the player what they need to place onto the setup to progress/build it
- Players must now slowly build the crafting table by placing certain items into the setup
- The steps and ingredients used for the crafting table are detailed below:
- 1 stripped log
- 10 planks
- 1 leather
- 3 clay balls
- 1 final plank
- After placing down all of the necessary items, the crafting table will be built. The crafting table can optionally be broken and picked up normally afterwards
- The recipe for the crafting table setup now takes the old crafting table recipe's place
- Tweaked the velocity values of the spear slightly
- The average speed of animals is now slower
- Fixed stonecutter items always being given in counts of 8
- Added new advancements and changed existing advancements to reflect the changes made in this update
- The "Monkey See, Monkey Do" advancement now has extra information about flint knapping in its description
- Added the new "Resourceful" advancement (acquired when picking up ground props such as sticks and rocks)
- Changed the description of the "Plankful" advancement as to make it more informative on how to get planks
- Added the new "Lumber" advancement (acquired when placing a log above a stonecutter)
- Added the new "Crushing it" advancement (acquired when creating a mortar in a preparation plate)
- Added the new "Dyeful" advancement (acquired when creating dyes with flowers, plants, vegetables, ink sacs, etc with mortars)
- Added the new "Rocky" advancement (acquired when processing 4 gravel into flint on mortars)
- Added the new "Grim" advancement (acquired when crushing 4 bones into bone meal in a mortar)
- Added the new "Berrying Results" advancement (acquired when crushing 4 sweet berries into red dye in a mortar)
- Added the new "Coaling Down" advancement (acquired when mixing 4 coal/charcoal in a mortar to get black dye)
- Added the new "Nearly Chalk" advancement (acquired when mixing 4 bone meal in a mortar to get white dye)
- Added the new "Sweet Like Cane" advancement (acquired when crushing 4 sugar cane in a mortar to get sugar)
- Changed the description of the "The Great Invention" advancement as to inform the player that gunpowder is acquired through the mortar
- Changed the description of the "Mesolithic" advancement to tell the player about the crafting table setup
- Added new message that is displayed when a player joins a world or server that has a new OR update
- This message has a translation key of "initialization.overlyrealistic.join_message_v2_1_0" and can be used to detect if a resource pack is out of date in regards to the version being played
- The translation key updates to always have the same value as the current version
- Obsidian shards now have a white name
- Obsidian shards now have a max stack size of 1
- Added the new "No Monsters" setting
- This setting is disabled by default
- Upon being enabled, the setting will remove all unrealistic, aggressive mobs present in the world (such as skeletons, zombies, creepers, etc) - do note that this setting does not touch mobs such as spiders, cave spiders, or bats
- The starting message now contains a section warning players about the difficulty of playing alone
- Being in powdered snow now decreases your temperature a lot more now
- Slightly optimized the rain check for the temperature system
Files
Metadata
Release channel
ReleaseVersion number
v2.1.0-modLoaders
Game versions
1.21.9–1.21.10Downloads
83Publication date
November 22, 2025 at 6:34 PMPublisher

Wilozyx
Member


