Compatibility
Minecraft: Java Edition
1.21.6–1.21.10
Platforms
Supported environments
Creators
Details
Licensed CC0-1.0
Published 4 months ago
Updated 2 days ago
Changelog
v2.2.0
- Overhauled how the fire starter item works
- The fire starter can now be placed down on campfires
- Interacting with placed down campfires will spin the fire starter and display a percentage value below the player's crosshair. This value equates to the progress of lighting the fire
- The percentage gets decreased by 1 every tick
- Every interaction with the placed-down fire starter will increase the percentage by 2 if the player is using their hand, and 3 if the player is holding a bow, vine, or string in their mainhand
- As the fire starter's percentage value rises, it will start spinning faster, and will also start displaying more particles
- Once a fire starter's percentage reaches 100%, it will light the campfire its on
- This will have a 50% chance of it breaking itself, and a 50% chance of it dropping itself
- Changed the fire time of campfires that are lit through fire starters
- It is now 30
- Previously, it was 520
- Changed how spears are made
- Placing a sharpened stick in a preparation plate will now place the sharpened stick as a singular large item
- Interacting with a preparation plate that contains a sharpened stick with a sharpened flint, axe, or sword, will start sharpening it, displaying a percentage value of success to the player
- This increase is dependent on what tool was used to sharpen it, the increase per tool is detailed below:
- Sharpened flint, wooden axe, wooden sword: +2%
- Stone axe, stone sword: +4%
- Iron axe, iron sword: +6%
- This increase is dependent on what tool was used to sharpen it, the increase per tool is detailed below:
- When reaching 100%, the player will successfully sharpen the sharpened stick into a spear
- There is now a 33% chance that a spruce log will drop resin when stripped
- Basket stirring is no longer RNG-dependent
- Baskets will now instead show the user a percentage value that gets increased through stirring
- Stirring a basket to 100% will successfully stir the contents of the basket
- Slightly optimized basket stirring
- Fixed not being able to place sticks on dry tinder blocks
- When placing dry tinder now, there will now be a counter above it, showing the player how many sticks are on the dry tinder
- This counter hides itself if the player is too far away
- Added new vitality system
- Vitality is considered a player stat, similarly to heat, thirst, sanity, etc. Players spawn in with 100 vitality by default
- Players' vitality is increased by 1 every 15 seconds as long as they aren't bleeding
- If a player is bleeding, their vitality will be decreased by 1 every 4 seconds
- Vitality controls the max amount of hearts the player is able to have & regenerate
- The max hearts the player is able to have per vitality value is detailed below:
- 90-100 vitality -> 100% (normal) max health
- 60-89 vitality -> -10% max health
- 40-59 vitality -> -20% max health
- 20-39 vitality -> -30% max health
- 0-19 vitality -> -50% max health
- (Example: if the player's genetics allow him to spawn in with 10 hearts, and the player gets to 89 vitality (-10%), they will stay at 9 hearts until they can get back to 90+ vitality again)
- The max hearts the player is able to have per vitality value is detailed below:
- Added new function tags
- '#overly_realistic:general_loops/main_41t'
- Fixed spears printing debug messages in chat
- Plays will now gain temporary hunger when getting to 0 stamina
- The particles displayed by logs when they're being stripped through a stone hatchet will now be of the log texture, instead of sticks
- Ground props will now generate more commonly
- Players will now gain sanity when wearing feather crowns
- Added new advancements and changed existing advancements to reflect the changes made in this update
- Added the "Blood, Sweat, and Tears" advancement -> start bleeding due to damage
- The "Resourceful" advancement now uses the stick ground prop as an icon
- Changed the description of certain advancements as to be more descriptive, such advancements include:
- "All Vine"
- "Ancient Warfare"
- "Evolving"
- "Let There be Light"
- "Looking Fly"
- "Technological Infancy"
- "The Pillar of Death"
- "The Pillar of War"
- "Tribesman"
Files
Metadata
Release channel
ReleaseVersion number
v2.2.0-modLoaders
Game versions
1.21.9–1.21.10Downloads
52Publication date
November 25, 2025 at 5:25 PMPublisher

Wilozyx
Member


