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Minecraft: Java Edition
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It has always annoyed me how minecraft's curses render a piece of equipment virtually useless, and how a fair deal of the regular enchantments are often just objectively the worse option. This pack tries to add function and synergies to curses, and flesh out the existing enchantment roster in a vanilla-like way.
All new enchantments and curses do not render any existing enchantments or vanilla features obsolete, but rather gives them more function. Most are only available through treasures and villager trading, in order to not bloat the enchanting table.
Key features:
- Curses are now varied, and function more as devil deals too good to pass. They do not follow the regular rules for exclusivity, and are only incompatible with their enchantment counterpart.
- Full sets of some enchantments now have special bonuses: blast protection, fire protection, or consecration now grants damage immunity. Unbinding causes invisibility upon movement.
- All enchantments that makes sense could be on mob armour (horse armour, wolf armour, ghast harness) are now available through the anvil.
- Bane of Arthropods is now only available through villager trading.
Click the appropriate drop down menu for a more in-depth look:
8 new curses

Tethers the item to the corporeal plane, the wearer in particular. Increases max health by 2 hearts per piece worn.

Functions as unbreaking III, but stacks with unbreaking. Applied to a golden tool it drastically alters the life span to that of an iron tool.

Increases the size, damage, mining speed, stepheight and movement speed by 25% per piece worn. Fall distance doubled, fall damage increased.
Functions as protection III 1/2 per piece worn.

Reduces the size by 25%; mining speed by 10%, and attack speed increased by 10% per piece worn. Fall distanced increased, fall damage decreased.

Untethers the item from the overworld: Item and armor models are removed from the item.
On tool: Hit entities from the nether or end are immediately banished if in the overworld.
Set bonus: The wearer is invisible when moving.

An enchantment left unfinished, it attempts to bind with other enchanted pieces upon touch. Upon use has a 1/100 chance to disenchant 1 level from a random enchantment on the item. Removes anvil cost.
On armour: Decreases damage taken from entities wearing or holding enchanted equipment.
On tool: Deals damage equal to sharpness VI to entities wearing or holding enchanted equipment

The item is molten, scorching to the touch. Functions as flame thorns.
On tool: Any block broken with this tool will be smelted as if put in a furnace. If the item is not smeltable it will be destroyed. Any entity hit will be lit on fire.
Synergy with a set of Fire Protection, which grants fire damage immunity.

The item withers away. Increased chance of durability loss.
On tool: Hit entities get the withering effect.

Reduces max health by 2 hearts, grants increased attack damage.

Only available to maces. Functions as windfury, but makes a regular explosion instead.
Has a powerful synergy with a full set of Blast Protection IV, which grants immunity to explosion damage.
13 new enchantments

Increases XP gain from mining and entities.
Available in the Enchanting Table

Weapons with freezing apply extreme slowness to the victim for 1 second.
Available in the Enchanting Table

Gives the wearer increased protection to undead mobs. Can not be put on a cursed item. Wearing a full set of Consecration IV makes the wearer immune to damage from undead.
Available in the Enchanting Table

Only available on golden tools and armour. Makes the item into a totem of undying, but without any effects.

A controlled version of Curse of Unbinding. Hit entities from the nether or end are immediately banished if in the overworld.

Gives the enchanted weapon a 1% chance to instantly kill the victim.

Increased damage to pigs and piglins. Equivalent of Sharpness VI

Frost walker, but for lava. Has a very small radius, and does durability damage upon use.

Drastically increases the wearers speed on ice.
Powerful Synergy with Frost Walker.

Any block broken with this tool will be smelted as if put in a furnace.
Mutually exclusive with Silk Touch, Fortune, and Curse of Bound Fire

Deals damage equal to sharpness VI to entities wearing or holding enchanted equipment.

Available for crossbows. Makes the arrow shoot completely straight for the first second of flight.

Available for bows. The victim starts levitating for a few seconds.
Set bonuses

Each singular piece of Fire Protection grants superior protection against fire. Wearing a full set of Fire Protection IV makes the wearer immune to damage from fire.

Each singular piece of Blast Protection grants superior protection against explosions. Wearing a full set of Blast Protection IV makes the wearer immune to damage explosions.
Has a powerful glass cannon synergy with Curse of Combustion, which makes the mace explode upon impact.

Each singular piece of Consecration grants superior protection against undead. Wearing a full set of Consecration IV makes the wearer immune to damage from undead.
Each singular piece of unbinding will appear as invisible, and when wearing a full set so will the wearer.
Grants 2 seconds of invisiblity upon movement, making the wearer invisible.
Changes to vanilla enchantments
Bane of Arthropods is no longer available in the enchanting table, and is only available through villager trading.
Frost Walker now allows for sprint jumping, as does Fire Walker (at your own risk!)
Makes all of these enchantments available to all mob armour:
- Curse of Augmentation
- Curse of Diminishing
- Curse of Unbinding (Renders the armor model invisible)
- Frost Walker
- Fire Walker
- Soul Speed
- Glacial Glide
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