Compatibility
Minecraft: Java Edition
1.21.1
1.20.1
1.19.2
1.18.2
1.16.5
Platforms
Supported environments
Links
Creators
Details
Licensed LGPL-3.0-only
Published 9 months ago
Updated 4 days ago
Changelog
1.21.1-5.4.8
Changes
-A reviver can no longer revive 2 people at once
-Fallen players are now only seen to be in creative while ticking through entities
-Adjustments to default self revive settings
Fixes
-Probably fixed pose issues
-Status effects self revive now shows the correct debuffs
-Players that aren't the host should be able to eat food now if the host enters the fallen state
-"Already revived" message now displays properly
1.21.1-5.4.6
Fixes
-Removing player effects should no longer crash the game
-Blocked keybinds should no longer be active when in the fallen state
-Players in the fallen state should no longer be allowed to eat
1.21.1-5.4.5
Additions
-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance
-Fallen players now glow
-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too
-(Config) Show_Item_Name: enable/disable the display name for specific item
Changes
-(Config) Blocked Commands & Harmful Effects Blacklist now can be turned into whitelists (by adding "//")
-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT
-Removed InstaKillMsg.java
-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.
-Edited fallen noise conditions.
-Gave more visual hints to know when a self-revive choice will cause you to self-destruct
-Edited Self Revive Mob text
-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...
Fixes
-Config now reloads properly
-You can no longer die on the same tick that you enter the fallen state
-Config text for "Time_Left" has been corrected
-Green overlay for self revive no longer stretches forever
-Player now dies if they have no revives left, and it's singleplayer.
-null check when rendering negative status effects
-Reviving someone now shows for everyone nearby
-Revive sound event now plays correctly.
-Added null check for Item_Data and Penalty_Item_Data
-Blocked more keybind methods when in the fallen state
-Now checks if NBT item data configs are empty when checking for item data
-Chance now kills you if you run out of revives whilst in a singleplayer world
-Now checks and prevents even more Keybind methods while in the fallen state
-Kill Revive now works properly
-Temp fix: Revived players should now be in the correct pose
1.21.1-5.3.1
Additions
-Self Revive Specific Item: Sacrifice a specific item to revive
-Self Revive Kill: Kill enough mobs in time to fully revive
-Status Effects Self Revive: Gain Harmful effects on revive
-Experience Self Revive: Lose a portion of XP on revive
-Added configs for new Self revive options
-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state
-Config Max_Self_revives
-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod
-Config Cancel_Revive_On_Damage
-Config Disable_Self_Revive_On_PVP
-Config Randomize_Self_Revive_Options
-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)
-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive
-Config Die_On_Disconnect
-Config Sound_Level: Master control for Revive Me sounds
Changes
-Multiplayer Revive options are no longer tied to the player.
-Revive Me code will now run before or after Death event
-Reworked Self Revive UI
-Sounds are a bit louder
-Multiplayer Penalty item can now have NBT data
-Sorted Config options
Fixes
-Totem of Undying now works properly
-RestartDeathTimerMsg now checks if target player is null
-Now you stop using your item when reviving someone
-Double damage shouldn't kill the player anymore
-Config reloads correctly now
1.21.1-5.2.0
Additions
-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state
Changes
- Effects are no longer constantly being removed while in the dying state
Fixes
- Sacrificial items are now properly saved
- Interact_With_Inventory config now properly limits inventory access
- Revive Penalty no longer shows when trying to kill a fallen player
- Dying in lava/fire no longer causes your armor to fully repair itself
1.21.1-5.1.3
Fixes
-Turns off self-revive buttons when opening a screen
Changes
-Sacrificial items now look for matching itemstacks instead of general items
1.21.1-5.1.2
Changes
-Changed the license to LGPLv3
Fixes
-Penalty timer effect now displays the correct name
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state
1.21.1-5.1.1
Fixes
-Gets rid of penalty when Fallen Effect expires
-Fallen plate renders correctly now
1.21.1-5.1.0
Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command/Regular chat messages from displaying through the config
Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally
Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone
1.21.1-5.0.2
Fixes
-When a player leaves and rejoins, their damage source is no longer null
-No longer double kills a player when they are supposed to die
1.21.1-5.0.1
Changes
-Ported from Forge to Neoforge, and ported from 1.20.1
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
5.4.8Loaders
Game versions
1.21.1Downloads
53Publication date
December 12, 2025 at 12:25 AMPublisher

Cycro54
Member



