Added:
- Added Unitas Dimension
- Added Unity Crystals
- Added Fusion Core (Item used to power DHDs, only found in "naturally" generated DHDs)
- Added Naquadah Generator Core (Item used to power DHDs and craft Naquadah Generator)
- Added getPublicWhitelist() and getPublicBlacklist() ComputerCraft functions
- Added hasDHD() ComputerCraft function
Changes:
- Stargates and DHDs will now require energy by default (set disable_energy_requirements to false in the sgjourney-common config if you prefer no energy use)
- Players will now be unable to mine Stargates while they are connected (set can_break_connected_stargate to true in the sgjourney-common config if you want to change this back)
- Only the outgoing side of a Stargate connection will now be able to forcefully close it (does not apply to DHD autoclose function, which still works from both sides; set end_connection_from_both_ends to true if you wish to change this back)
- Classic DHD now has a crystal inventory
- DHDs have a new item slot for powering the DHD (it accepts Energy Cores, ZPM and other modded items with Energy capability)
- Milky Way DHD and Pegasus DHD are now craftable
- Classic Stargate can now rotate and be dialed manually
- Universe Stargate can now be dialed manually
- addToWhitelist() and addToBlacklist() ComputerCraft functions now have two parameters, first being the address and second being a boolean, determining whether the function will be visible when displaying the public whitelist/blacklist
- Address Tables can now specify either exact symbol array or Dimension of each Address, as well as its Galaxy
- Naquadah Liquidizers and Crystallizers now have sided inventories
- Naquadah Liquidizers now push liquids (at the bottom of the block) to Block Entities with Fluid capabilities
- stargate_disconnected Computercraft event now also specifies whether the Stargate was dialing out or not
Fixes:
- Address Tables should no longer roll for Dimensions which aren't present in game (no more finding Glacio on your cartouche when you don't even have Ad Astra installed)
- Stargates should no longer ignore the config which prevents them from drawing energy from both sides of the connection
- Universe Stargate should no longer jitter on incoming connection
Fixed:
- Fixed crash with newest version of Stellar View
Added:
- Added Pure Naquadah Block
- Added Red Sandstone with Glyphs
- Added Red Sandstone with Lapis
- Added Red Sandstone with Gold
- Added Red Sandstone Symbol
- Added Red Sandstone Cartouche
- Added "stargate_incoming_connection" event, which fires at the very beginning of a connection
- Added getIris() Interface function
- Added getIrisDurability() Interface function
- Added getIrisMaxDurability() Interface function
Changes:
- Open Chevron now closes when disconnectStargate() function is used on the Milky Way Stargate
- Stargate incoming and outgoing wormhole ComputerCraft events now fire at the kawoosh start again
- All events now return their peripheral name as their second argument
- PDA will now display the Iris name, durability and custom texture (if one is present)
Fixes:
- Iris on the Classic Stargate now visually closes fully
- Fixed missing statistics translation
- Fixed stargate_chevron_engaged event not firing on the incoming primary chevron
- Fixed stargate_incoming_wormhole event firing twice on Crystal and Advanced Crystal Interfaces
- Fixed stargate_deconstructing_entity event not firing when the traveler is disintegrated
- Fixed missing textures for Stellar View compatibility
- Fixed more arguments escaping scope errors for cctweaked functions
Added:
- Added Pure Naquadah Block
- Added Red Sandstone with Glyphs
- Added Red Sandstone with Lapis
- Added Red Sandstone with Gold
- Added Red Sandstone Symbol
- Added Red Sandstone Cartouche
- Added "stargate_incoming_connection" event, which fires at the very beginning of a connection
- Added getIris() Interface function
- Added getIrisDurability() Interface function
- Added getIrisMaxDurability() Interface function
Changes:
- Open Chevron now closes when disconnectStargate() function is used on the Milky Way Stargate
- Stargate incoming and outgoing wormhole ComputerCraft events now fire at the kawoosh start again
- All events now return their peripheral name as their second argument
- PDA will now display the Iris name, durability and custom texture (if one is present)
Fixes:
- Iris on the Classic Stargate now visually closes fully
- Fixed missing statistics translation
- Fixed stargate_chevron_engaged event not firing on the incoming primary chevron
- Fixed stargate_incoming_wormhole event firing twice on Crystal and Advanced Crystal Interfaces
- Fixed stargate_deconstructing_entity event not firing when the traveler is disintegrated
- Fixed missing textures for Stellar View compatibility
Changed:
- Updated Stellar View dependency version to 0.3.0
Added:
- Added getRotationDegrees() ComputerCraft method for Milky Way Stargate
- Added closeIris() ComputerCraft method to Interfaces
- Added openIris() ComputerCraft method to Interfaces
- Added stopIris() ComputerCraft method to Interfaces
- getIrisProgress() ComputerCraft method to Interfaces
- getIrisProgressPercentage() ComputerCraft method to Interfaces
- Added iris_thud ComputerCraft event to Interfaces
- Added transceiver_transmission_received ComputerCraft event to Transceiver
- Added getFrequency() Computercraft method to Transceiver
- Added setFrequency() Computercraft method to Transceiver
- Added getCurrentCode() Computercraft method to Transceiver
- Added setCurrentCode() Computercraft method to Transceiver
- Added sendTransmission() Computercraft method to Transceiver
Changed:
- Stargate incoming and outgoing wormhole ComputerCraft events now fire at the very beginning of a connection instead of at the kawoosh start
- Transceiver will now emit level 1 redstone signal if it receives an incorrect code with the correct frequency
- Changed recipe for Stargate Shielding Ring to inclue Naquadah Nuggets to prevent it from clashing with other modded recipes
Fixed:
- Fixed Transport Rings not being named when being placed without a generated BlockEntityTag
- Fixed Cover Blocks flashing when being picked with middle-click
- Fixed Cover Blocks flashing when hovering over them while Jade is installed
- Fixed Tollan Stargate UV


