-Added 2 new attacks: A guardian beam attack and a shockwave attack.
-Fixed Herobrine's hitbox being smaller than visually shown.
-Fixed Herobrine's model being bigger than the player's.
-Fixed Herobrine's eye height being incorrect, leading to some attacks being misplaced.
-Added client-sided config settings to disable certain visual effects due to shaders breaking them.
-Rewritten Herobrine's NBT data to be more compact for faster saving and syncing.
-Added ja_jp translation, thanks karaagedesu1.
-Added mod config.
-Fixed Herobrine's animations being incredibly janky at high frame rates.
-Fixed Herobrine's glowing aura clipping through his own body.
-Made Herobrine's attack animations smoother.
-Gave Herobrine glowing eyes.
-Gave Herobrine a new attack below 50% health: Riptide dash.
-Fixed Herobrine's wither skulls spawning from his feet. This causes them to accidentally hit him.
-Improved the animation for Herobrine's potion rain attack.
-Improved the collision of Herobrine's fang attacks and also fixed a bug that made the fangs float in the air or clip through blocks in uneven terrain. That should no longer happen.
-Ported to 1.21
-Fixed Herobrine using outdated rendering code. (This causes a crash on some devices and Sinytra)
-Fixed conflict with Sinytra Connector.
-Added Herobrine to Mob AI Tweaks' list of bosses that announce summoning and death.
-Released



