- Fixed Penalty Values
- Fixed Pathfinder searching forever when starting in/on ladder
https://github.com/CJDevZ/A-Star-Pathfinding/commit/906887fb82de7cef7779892a3e3b6dfece8d75fe
- Added checks to with 100% make multiple paths possible with no issues
- Removed unnecessary calculations
- Changed the #astar:eval_node function tag to check if it returns true due to being nicer to work with
- The config now only sets default values where there isn't anything set
https://github.com/CJDevZ/A-Star-Pathfinding/commit/da59fef4fc50c0837406a63561c8f5269f38feb2
- Readded 1.5x weight on h
- Fixed pathfinder not going down ladders
- Pathfinder will now choose the nearest node when the maxDistance is reached
https://github.com/CJDevZ/A-Star-Pathfinding/commit/e1bd0c4030c4f2c44e523523ef7c171512070275
- Added maxStepHeight & maxFallDistance configs
- Now only directly fails when the target is floating & there's no maxDistance set
https://github.com/CJDevZ/A-Star-Pathfinding/commit/02e4466304867d3b3a3e9ac0dc41fd7ddc839261
- Fixed a small miscalculation on diagonals
- Fixed a bigger malfunction making the path crooked
omg, I finally fixed this stupid bug https://github.com/CJDevZ/A-Star-Pathfinding/commit/03a7a7968ea60c504e9a60411cb84d9bb2badc6f
Fixed a bug where there would be an extra marker at the end https://github.com/CJDevZ/A-Star-Pathfinding/commit/1718f351f69a7d6e7a655fbcb5085014254c7258
- Fixed multiple paths not easily working
- Added maxDistance to config
- Made floating destinations return fail