Fixed "Adventuring Time" advancement being untranslated
CliffTree 3.1.1 for 1.21.11
Along with everything else included in the previous 3.1.0 version, the Mounts of Mayhem version of this update includes massive visual improvements to the overworld's vibe and ambience!
Read the previous changelog for changes across the entirety of 3.1.0, including functional world creation types, reworked glacier valleys, and more!
Immersive daytime
- The light color gets tinted orange when the sun sets or rises
- Clouds are tinted a reddish hue during this time
- Sunrise and sunset fog is less harsh in certain biomes, and absent from certain ones such as caves and pale gardens
- The night sky is slightly more vibrant
Variable fog density
- Snowy biomes have a slight cold fog, with mountain peaks being more clear
- Damp biomes like swamps and jungles have a slight green fog, with sparse jungles being more clear
- Arid biomes like deserts and badlands have a slight warm fog
- Caves biomes have increased fog, with the deep dark fog being pitch black
- Pale gardens have a very thick, white fog
Variable cloud colors
- Certain biomes like savanna, badlands, etc. have slightly tinted clouds that match their respective sky colors
- Clouds in certain biomes are also less opaque, such as dark forests and pale gardens
Variable skylight brightness
- Pale gardens and dark forests have darker visual skylight to enhance mood
- Pale gardens are 25% darker, and dark forests are 50% darker
- The change is purely ambient, and does not affect mob spawning
General color adjustments
- Some biomes have had their biome colors adjusted to complement their new environmental effects, which might be different from previous CliffTree versions
- For example, dark forests have more muted sky and clouds, and jungles have greener sky and fog
Mob spawning
- Camel husk jockeys can spawn in all badlands biomes
- Parched can spawn in all badlands biomes, but less commonly than in deserts
- In addition to zombie nautilus jockeys, zombie nautilus can spawn on their own in stone oceans
CliffTree 3.1.0 for 1.21.1
This backport requires Vanilla Backport to be installed!
This version should have feature parity with the 1.21.9/1.21.10 versions of CliffTree 3.1.0.
ButterBee for this version is also planned, as soon as Vanilla Backport is updated to include certain missing technical features.
CliffTree 3.1.0 for 1.21.9/1.21.10
This update improves and optimizes many technical aspects of CliffTree, and should provide a more coherent experience. It also tweaks certain biomes and makes a few gameplay changes.
New feature: World Type Selection
- All world types now function correctly, using functionality provided by Lithostitched
- CliffTree's mod version now requires Lithostitched to be installed
- The datapack version can still be used without it, but world types other than Default will not function
- Using Lithostitched also allows CliffTree's surface rules to not break when using Terrablender, making it more compatible with other worldgen mods
Reworked Glacier Valleys
- Reworked glacier valleys to include blue and light blue terracotta bands, as well as blue ice glaciers
- Powder snow now generate deeper, but only around the glaciers, allowing cautious players to maneuver around them
- Lapis lazuli ore generates more frequently here, similar to gold ore in badlands
Jungle tweaks
- Now have mud patches and occasional pools
- Firefly bushes now generate
- Mushrooms generate more densely
- Bogged can rarely spawn
- Slightly changed the foliage color
- With the exception of tweaked foliage color, sparse jungles are unchanged
Flower forest tweaks
- Now have denser flowers and grass
- Now have patches of wildflowers and pink petals
- Ponds and cobblestone boulders can now generate here
- Firefly bushes now generate
Gameplay tweaks
- Sand no longer supports regular foliage
- This was a legacy feature from before dry foliage was added, and is being removed for better compatibility
- Warm rivers now generate with small coarse dirt patches along the edges, allowing firefly bushes to still generate
- Removed small dripleaf from moss bonemeal vegetation
- Dripleaves caused issues with certain moss-based farms
- Non-exposed sandstone in deserts are no longer smooth
- This makes desert quarries insta-mineable
- Added recipe to de-craft snow blocks into snowballs
- Since snow blocks drop themselves in CliffTree, this allows snowballs to still be obtained from them
- Removed "Distant Lands" advancement
- All 82 vanilla and CliffTree biomes are now required for "Adventuring Time"
Other tweaks and fixes
- Cherry groves have less dense pink petals
- Red sand is once again deeper in badlands
- Surface lava lakes in deserts and badlands now have sandstone or red sandstone borders
- Removed lava lakes from oasis surfaces
- Removed Cliffman
- Removed emerald ore generation from cherry groves, meadows, and savanna plateaus
- CliffTree's generation makes them often appear lower to the ground, making them not strictly mountain biomes
- They can still occasionally have emerald ore if they generate bordering a mountain
- Snowy spruce and cherry trees no longer dig their logs into the ground
- Optimized and reworked several features
- Terracotta bands in biomes like savanna plateau are now replaced using more performant disk-based methods
- Removed some outdated and unnecessary features
Hotfix!
- Fixed chickens not spawning in Snowy Taigas and Snowy Old Growth Taigas
- This bug prevented Frosty Chickens in ButterBee from being obtainable in survival
- Removed Cliffman
Updated English, Polish, and Russian translations
CliffThree (CliffTree 3.0)
This update has been a long time coming! With this new major version, comes several key changes!
New add-on: ButterBee
The first major addition isn't technically part of the base CliffTree experience, but it is something I have been working hard on: Butterflies and Bees, or ButterBee for short!
ButterBee spices up CliffTree's ecosystems by adding new biome-dependant variants for chickens, cows, pigs, wolves, and even one new frog! This add-on will hopefully make exploration feel fresh, as you might discover new faces along your journey!
For more information and download, click here!
Oceans: Decorations & New Biome
While CliffTree has always had deeper oceans, not much has been done to make it feel different beyond that. With CliffThree, I attempt to address the general emptiness of oceans with some new additions:
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New ocean biome, the Kelp Forest! With greenish water and sprawling with tall kelp, this biome can often be found bordering swamps.
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Oceans now have several new decorations:
- Rock formations and clusters can be found in most oceans
- Sometimes, the rocks come in the form of scenic stone arches of various sizes
- Additionally, deeper oceans can have tall stone spires and plateaus
- Underwater bone formations can now be found. Very rarely, you can even find the skeletal remains of a large aquatic creature!
- Ocean ravines are larger, more common, and generate with magma, reminiscent of the ones present in older versions of the game
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Several ocean biomes have been given exclusive decoration:
- Lukewarm oceans are now covered in vast spreads of tall seagrass
- Frozen oceans generate with clumps of basalt and magma
- Warm oceans have new additional coral crust formations, which can come in dense clusters, similar to ones found in Bedrock Edition. Small coral growths are now also color-coordinated with the coral block they are attached to.
Those are the major additions of CliffThree! Minor changes have also been done, such as:
- Fixed kelp not generating in some ocean biomes
- Altered the mob distribution of some biomes to accomodate for ButterBee
- Minor tweaks to some water colors to blend better between biomes
- Hopefully fixed a crash caused by tundra rocks
I hope you enjoy exploring CliffThree!
- Fixed issue where most caves above y=0 are flooded starting with 1.21.9
This is a hotfix, but the true next update for CliffTree is just around the corner!




