Infinity Cave 0.7
Developer Note: Mob Spawn system has been completely changed back-end-wise. Severely increasing readability and performance, way less logic is now run when mob spawning occurs. General namespace changes here. Much better compatibility with worldgen mods. Further updates will have a bigger focus on compatibility, new weapons, texture redesign, performance, and much more!
Mob Changes
- Rocklops now has a hurt animation.
- Reduced Iron Golem health.
- Reduced Ravager health.
- Mobs now take less damage from Maces.
- Removed the enraged mechanic when shooting mobs.
- Mobs are immune to projectiles if they are not aggravated to a player.
- Zombies may call upon natural zombies for help, scales with tier
- Skeletons may call upon natural skeletons for help, scales with tier
- All mobs now have a chance to destroy cobwebs around them, scales with tier.
- All mobs now have Depth Strider again.
- Mainhand items are no longer randomized.
- Added new offhand item "Wind Charge" scales with tier (has a chance to throw a wind charge towards the user). Mobs with this offhand items have a chance of dropping wind charges.
- Added new offhand item "Ender Eye". Mob is fully immune to projectiles.
- Removed totem as an offhand item.
Item Changes
- Ender Sword: 10 -> 20 block range.
- Curse Remover: Updated texture to be similar to enchantlet, except it is red and has different symbols and style.
Curse Remover may be dropped from mobs with Ender Eye in offhand
Enchantment Changes
- All cloaks now have UUID support. Meaning if you are on the same team, your teammates won't take damage if you have friendly fire disabled (except for Ice Cloak, going to rework this element in a later update).
- Heavily optimized cloaks.
- Reduced particles to bare minimum due to feedback.
- Fixed Fire Cloak not working properly
Worldgen Changes
- Added chance for Redstone blocks to generate inside Molten Caves.
- Added chance for Raw Gold Blocks to generate inside Limestone Caves.
- Added chance for Emerald Blocks to generate inside Sulfide Caves.
- Added chance for Raw Iron Blocks to generate inside Deeprock Caverns.
- Added chance for Raw Copper Blocks to generate inside Deep Dark.
- Added chance for Lapis blocks to generate inside Frozen Caves.
MOD VERSION ONLY
- Removed hard-coded lava at y -54 without workaround. Mod version is now recommended for better performance. No lithostitched needed.
Bugfixes
- Rocklops texture not working (NeoForge only)
- Added Enchantment tags to everything that's enchanting-related.
QoL fixes
- All enchantments now supports the Enchantment Descriptions mod.
- Added biomes to lang file, adding support for mods such as Journey Maps etc.
Fixed issue with lava walls generating inside modded biomes. To solve this, make sure to have Lithostitched installed.
NeoForge version of 0.6
Forge version of 0.6
Infinity Cave 0.6
Developer Note: This update introduces a very experimental mob called Rocklops. It is a fully custom mob. I am interested in hearing your feedback and whether I should add complex custom mobs in the future.
Rocklops [NEW MOB]
- Health: High
- Speed: Slow
- Attack: Has a strong AoE attack, making it harder to cheese.
- Weakness: Vulnerable to ranged attacks.
- Spawn: Can spawn as any tier.
Notable Additions/Changes
Katana
- A rare weapon that may drop from any mob. It functions similarly to a mace but with horizontal speed. Includes a right-click ability that lunges the user forward.
Ender Sword
- A sword that may drop from any mob. Features a right-click ability that teleports the user.
Bonding Sword
- A sword that may drop from any mob. Includes a right-click ability that heals the user.
Heavy Sword
- Less attack speed, high attack damage.
Fiery Sword
- Burn Immunity.
Aqua Axe
- Fast movement in water.
Mob Drops
- Armor: All armor dropped from mobs is now much more powerful, including leather armor from common mobs.
- Weapons: All weapons dropped from mobs are now much more powerful, including wooden ones.
Custom Armor
- Update: All custom armor pieces should be functional again.
- Changes: Updated the Deeprock Chestplate ability.
Chestplate Enchantment: Replenish
- Effect: Has a chance to replenish health when the wearer is hit.
Progression
- Legendary Spawns: Increased spawn rates for Legendary items once progress reaches 5000 and higher.
Bugfixes
- Frozen Robot: No longer drops old enchantlet items.
- Generic Fixes: Tons of unnecessary checks and lines have been removed.
And many other minor changes
Emergency bugfix
- Now compatible with Terralith again
Infinity Cave 0.52
Changes
- Added a new music disc, a piano cover I played a while ago. Can be found in any structure.
- Added a new advancement.
- Nerfed Armor Piercer from 10% per level to 5%.
- Made the Advancement tree a little bit more structured.
Bugfixes
- Curse of Gigantism and Diminution are now exclusive to each other.
- Fixed Fire Cloak, Toxic Cloak, Water Cloak and Ice Cloak not working when having other enchantments.
- Moved resources from minecraft namespace to infinity_cave namespace.
- Nerfed certain Uncommon Pillager from one shotting you in full diamond (oops).
Infinity Cave 0.51
Debug Menu
- Added all Enchantlet and GIlded Pickaxe to drop.
Bugfixes
- Some minor bugfixes and fixed typos.
Infinity Cave 0.5
Updated to 1.21
Developer Note: This is a massive update for Infinity Cave, adding compatibility with Terralith (and Tectonic + Terralith somewhat, you need to go into the data pack section to enable this by putting Infinity Cave above Terratonic). Many optimizations have been made during this update.
Custom Enchantments
- Added 35 new custom enchantments.
- Most of them listed in the guidebook.
- Enchantments have been added to the Enchantlet enchant pool.
- Added an enchantment for every respective legendary element.
Mobs
- Added some custom weapons to the mobs just for visual purposes.
- Added randomized sizes to all mobs, legendaries being generally bigger.
- Added step height to all mobs.
- Added randomized enchantments on all equipment and weapons.
- Bomber is immune to explosion damage.
- Water element attack now does knockback.
Items
- Added Curse Remover which can remove curses from items.
- Added a custom pickaxe called Gilded Pickaxe.
- Removed a bunch of niche items and replaced them with more useful items.
- Thunder Harpoon now has 2500 durability, buffed ability damage by 50%, added 0.5 entity reach.
- Molten Hammer now has 2500 durability, change ability to attack less frequently, though increased damage.
- Supersonic Bow now has 2500 durability.
- Bastion Piercer, added 1 entity reach, severely buffing the item.
- Acid Shield now has 2500 durability.
Worldgen
- Added Calcite Smooth Basalt paths in Amethyst Caves.
- Added Netherrack to Molten Caves, decreased delta amount.
- Added more Blue Ice to Frozen Caves.
- Added Mossy Cobblestone to Sulfide Caves, decreased delta amount.
- Decreased the amount of piles.
- Structures now use
beard_boxencapsulation again. - Reduced spawning frequency in general due to increased mob difficulty.
Bugfixes
- Bomber now throws TNT again (1.20.4 bug).
- Sulfide Huts loot tables have been fixed for all barrels.
And tons of other changes... too many to list...
Infinity Cave 0.4
All the changes listed below are available for 1.20.1 and 1.20.2+
WORLDGEN
- Increased the height of Infinity Cave generation from -y56 to -y52.
- The gigantic lava lakes/giant holes to be more stretched on the XZ axis. This causes caves to be MUCH more natural-looking and in many instances bigger. These may necessarily not contain giant lava lakes, but huge open spaces.
- Made the Spaghetti caves more likely to connect and fixed an issue where they would flatten when hitting -y56 looking very weird.
- Spaghetti caves are steeper.
- Pillars can now be much bigger to compliment the larger caves that may generate.
SULFIDE CAVES
- Added many more flower types.
- Added custom trees and bushes.
- Fixed some delta issues (the green water ponds).
STRUCTURES
- Structure loot containers will no longer be overridden by placement features.
- Some structures such as Amethyst Geode are now buried and fit much better into the terrain.
- Deep Dark Temple is now more hidden (due to having the best loot pool in the game).
1.20.1
This is the last update for Minecraft version 1.20.1, simply due to time constraints and other reasons.
- Normal mobs now spawn in the caves again.


