Additions
- Added Support for 1.20.5
- Darkness effect is now slightly different, and lasts 2 seconds after you heal. It cannot be 1 second anymore.
- Datapack Convention Compliance
- File Credits
- Init File & System
Changes
- Overhauled the Config
- Overhauled the Blood Effect
- Separated Mob & Player Effect into two different configs.
Fixes
- Fixed a typo affecting mobs bleeding.
Removals
- Remove Adrennaline Effects
- This pack is supposed to add cosmetic effects only, this effect did not fit.
- We will be adding these effects somewhere else in a different one of our packs.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Additions
- Added Adrenaline Effects
- Gain Speed & Haste when on low HP, scaling with how close to death you are
- Heartbeat speed and Blood particle amount now scale according to how close to death you are
Fixes
- Fixed the datapack not working on some worlds to due a "read-only score"
- Fixed the datapack not working on spigot-based servers due to "read-only score"
- Fixed console spam of "Unable to run injuredeffects:loop", as it now runs properly
Sidenote: Changed the advancement to no longer be in the Modrinth standard category and now in the RRC Datapacks category
Injured Effects v1.2.1: QOL
- Update to support 1.20-1.20.4
- Added a pack icon
- Update pack identifier advancements(consistency with Mo-Variants 7.0)