Changes:
- added ukranian, portugese (brasil) and vietnamese translations
- added Graves:
- will be placed at the position the player died
- will only be placed when the player has droppable items
- If a player dies in Lava or most solid blocks the Grave will be placed at the first possible block above the position
- If a player dies in the air the Grave will be placed on the ground below
- If a player dies on top of another Grave the Grave will be moved 1 block to a random direction
- left/right-clicking the Grave drops the items it is holding
- despawn after 5 minutes (can be configured)
- Graves created by players wearing a Chestplate enchanted with Deathlock can only be opened by the player
- Graves created by players wearing a Chestplate enchanted with Gravehold last double the time
- added Config Menu:
- can be opened with
/function keep_inventory - option to en-/disable Graves
- option to change the duration Graves last before they despawn
- option to change the appearance of Graves (Random, Player Head, Tombstone, Chest, Bundle, Skull, Candle)
- option to change the tag list used for non-droppable items
- option to en-/disable Player Head drops on death
- option to change chance of Player Head dropping on death
- Option to en-/disable Experience Loss on death
- Option to change amount of Experience lost on death
- can be opened with
Below changes are compared to the last version of Player Death Reworked
Changes:
- Major Performance Improvements
- Data Pack now only works with a non_droppable_items tag list which makes it easier to add items (and prevents items from being deleted if not in the list)
- Added Spyglass, Fishing Rod, Carrot on a Stick and Warped Fungus on a Stick to list of non droppable items
- Added Deathlock enchantment (with support for Enchantments Lore and Enchantments Descriptions mods)
- Added Gravehold enchantment (with support for Enchantments Lore and Enchantments Descriptions mods)
- Player Head now only has a 15% chance to drop on death instead of being guaranteed



