- Added EMC NBT processor for cable facades
- Replaced hard-coded Singularity EMC value with dynamic mapping based on the value of a 64k Storage Component
- Split apart Storage Cell EMC processing from general upgradeable item processing
- Fixed incorrect pattern generation for learned transmutable items with persistent NBT data
- Fixed items in EMC Interface inventories not rendering client-side
- Fixed a crash bug with AE Additions
- Added EMC processors for storage cells, wireless terminals and network tools
- Added EMC mapper for P2P tunnels
- EMC mappers are now available regardless of other add-on mods and can be disabled as is needed
- Switched to 10^12 EMC per display tier instead of 2^42
- Increased power usage of EMC Interfaces to 10 AE/t and of Transmutation Modules to 25 AE/t
- Fixed being able to extract unlearned items through EMC storage via crafting terminals
- Removed EMC values for inscriber presses
Fixed EMC storage not staying mounted when removing the first Transmutation Module that was attached to a network.
- Added inventory filter to ME EMC Interface to no longer risk clogging up with items which have not been learned
- Fixed EMC item extraction via terminals not prioritising items already in non-EMC storage
- Added custom EMC mappers for AE2 recipes and some materials
- By default, Certus Quartz Crystals and Sky Stone are worth 256 EMC, Matter Balls are worth 512 EMC and Singularities are worth 512000 EMC. Quantum Entangled Singularities do not have an EMC value.
- Can be enabled/disabled via ProjectE's own
mapping.tomlconfig (note: material items useAPICustomEMCMapper) - If installed, ProjectE Integration takes precedence and will disable AppliedE's custom mappers
- Added conditional integration with AECapFix
- If AECapFix is installed, the cable part version of the ME EMC Interface will support capability invalidation
- Fixed EMC patterns not updating when EMC tiers are added/removed
- Fixed incorrect EMC Interface recipe
- Added forgotten mineable tag and loot table to EMC Interface block
- Added item tag for both EMC Interfaces
- Renamed ME EMC Module to ME Transmutation Module
- Fixed a few logical bugs when extracting items from EMC storage via terminals
- Fixed increased energy usage bug when extracting items from terminals compared to using EMC interfaces
- Added "Owner" tooltip to the ME EMC Module for tooltip mods such as Jade and The One Probe
- Unexposed non-item handler capabilities from ME EMC Interface so as not to cause tooltip bloat from nonexistent fluid containers
Added the ability for a player to withdraw transmutable items directly from a terminal, out of EMC, regardless of actual stored item amount.
No significant changes, just some general refactoring and clean-up.
- Added the ME EMC Interface
- Identical in functionality to the ME Interface, but uses stored EMC to transmute items back and forth
- Items configured to be stocked are transmuted directly from EMC and items deposited into the interface are converted into EMC
- Comes in both block and part form
- Reworked composite knowledge provider to use
Suppliers instead of caching- Should better support Team ProjectE in the event of players changing teams
- Fixed improper syncing between newly-learned items and EMC Module crafting patterns
- Added forgotten pattern recalculation on player Knowledge changes
- Fixed EMC extraction operations not accounting for a provider running out of EMC mid-operation


