Changes:
- Updated to 1.21.11 Pre Release 1
Config Changes:
- Mobs will now block properly when they are within spear attack range
- Mobs now have 2.5 reach by default, though their reach is halved for producing their attack bounding box
Fixes:
- 1.8 knockback now is accurate to 1.8 for sprint hits/knockback hits
- Combatify state stays intact across restarts
Changes:
- Updated to Defaulted 1.2
- Tiered Shields' item json now provides their texture to the special model generator rather than their tier
- Improved JSON readability and functionality for
combatify:weapon_types/hoeandcombatify:weapon_types/spear - JavaScript now supports defining variables before functions,
EntityWrapper<E>now providesgetUUID(),resetAttackStrengthTicker(boolean hit)moved down toLivingEntityWrapper<LE>, which now providesresetAttackStrengthTicker(boolean hit, boolean force),swingInHand(String hand), andswingInHand(String hand, boolean force),PlayerWrapper<P>now providesisAttackAvailable(float baseTime),isAttackAvailable(float baseTime, ItemStackWrapper stack),stabAttack(String slot, EntityWrapper<?> entityWrapper, float damage, boolean dealDamage, boolean dealKnockback, boolean dismountTarget), andlungeForwardMaybe()
Config Changes:
- Nothing to see here
Fixes:
- No longer registers unnecessary entity model layers
- Fixed the mod not running
- Hotfix for
protection_factoraccidentally being ignored
- Tiered Shields and Knives now use their modern stats
- Defender now applies +1 Shield Strength to all blocking types rather than applying additional percentage protection to
new_shieldandsword - Decoupled blocking protection from blocking type (more or less), items config now has
base_protectionwhich controls the flat damage protected by the blocking type, andprotection_factor, an additional percentage of damage to protect.
- Tiered Shields and Knives now use their modern stats
- Defender now applies +1 Shield Strength to all blocking types rather than applying additional percentage protection to
new_shieldandsword - Decoupled blocking protection from blocking type (more or less), items config now has
base_protectionwhich controls the flat damage protected by the blocking type, andprotection_factor, an additional percentage of damage to protect. - Several fixes from past Forge version, please retest to see if bugs are still present
- Hotfixes here and there (and a hotfix for your hotfixes)
- Removed Wooden Shield, regular shield now replaces it
- Fix Polymer support
- Native NeoForge port (though using FFAPI)



