- For clients: Fixed a bug where the delays would shorten when reentering a world without exiting the game.
- For clients: Fixed bug where it would it would store duplicate Explosion data upon each world exit.
- Known Issue: Reentering a world/restarting the server causes the delays of the rescheduled explosions (from before the server was restarted/the world was reentered) to reset to their configured value, and they all start healing at the same time.
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Added feature for remembering past explosions and rescheduling them after server restart/world reentering.
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Known Issue: On clients, reentering a world will cause the delays to be halved.
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Known Issue: On clients and servers, restarting the server or reentering the world will reset the delays.
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Thanks to @dale8689 for massively helping me out with this update.
- Fixed crash when re-entering a world in single-player and blowing up a creeper.
- Known issue: Leaving the world or closing the server makes the mod forget what explosions to heal or keep healing (Turns out this is going to be harder than I thought).
- Added support for clients and single-player worlds.
- Known issue: Leaving the world or closing the server makes the mod forget what explosions to heal or keep healing.
This is my first unofficial release of the mod. I don't want this to be the first official release, as there might still be issues to iron out, or features to add.


