Highlights:
- Fix LODs not rendering when Axiom is present
- Fix some rendering issues when using Oculus
Full Changelog
Additions:
- Print a warning in chat if the default G1 GC garbage collector is used
- This garbage collector is known to cause FPS stuttering
- This can be disabledd in the config menu
Changes/Fixes:
- Shade in the ZStd compression library to prevent compatability issues
- Fixes DH rendering when used alongsize Axiom
- Thanks pshsh!
- Replace DH ticks with a timer
- DH will now load LODs when MC ticks are paused (IE during a replay)
- Fix some shader issues when using Oculus
- Note: some features may only be partially functional (IE shadowpass culling counts are wrong)





