Minecraft version: 1.21.1 NeoForge version: 21.1.213
Fixed
- Fixed a regression where the Phantom Ascent skill was triggered when pressing the jump key while any screen was open (e.g., inventory, chat). #2170
- Fixed a regression where the weapon’s innate skill tooltip did not trigger. #2198
- Fixed a crash when right click some blocks from Supplementaries #2187
- Fixed a cosmetic configuration button always inactivated
- Fixed an unintended mechanism where you weren't able to attack in Epic Fight mode while Preference Work is set to Switch Mode, so it works in the same way as Item Auto Switching option, an old config where automatically sets player mode depending on the item that player holds
Changed
- Refactored the code to eliminate unnecessary native GLFW calls,
optimizing whether key down checks are performed per tick, by adapting
Minecraft vanilla
KeyMapping, which may also potentially fix other compatibility issues with other mods. - Avoid registering mixins for non-existing third-party mods to avoid spamming the console log and prevent unnecessary operations.
Minecraft version: 1.20.1 Forge version: 47.4.4
Fixed
- Fixed a regression where the Phantom Ascent skill was triggered when pressing the jump key while any screen was open (e.g., inventory, chat). #2170
- Fixed a crash when right click some blocks from Supplementaries #2187
- Fixed patron capes always being default
- Fixed an unintended mechanism where you weren't able to attack in Epic Fight mode while Preference Work is set to Switch Mode, so it works in the same way as Item Auto Switching option, an old config where automatically sets player mode depending on the item that player holds
Changed
- Refactored the code to eliminate unnecessary native GLFW calls,
optimizing whether key down checks are performed per tick, by adapting
Minecraft vanilla
KeyMapping, which may also potentially fix other compatibility issues with other mods.
Added
- Built-in Controlify integration for controller support. No need to install Epic Fight: Controlify anymore. Install only Controlify: Forgified on 1.20.1
Minecraft version: 1.21.1 NeoForge version: 21.1.213
Changed
- Updated the default config to disable the mine block highlight guide.
Fixed
- Fixed a crash when joining a world with BadOptimizations installed. BadOptimizations#108, #2160.
- Fixed a crash when joining a world with Ecliptic Seasons installed.
Minecraft version: 1.20.1 Forge version: 47.4.4
Changed
- Updated the default config to disable the mine block highlight guide.
Fixed
- Fixed a crash when joining a world with BadOptimizations installed. BadOptimizations#108, #2160.
- Fixed a crash when joining a world with Ecliptic Seasons installed.
Minecraft version: 1.21.1 NeoForge version: 21.1.213
Added
- Added data-driven button guides for improved flexibility and customization.
Changed
- All changes from Epic Fight 20.13.3
- Refined the dodge guide and introduced a new guide for weapon innate skill tooltips.
Fixed
- Fixed the camera not switching when aiming ranged weapons
- Fixed an issue where sneaking movement speed was incorrect when using a controller.
- Resolved a crash that occurred when loading on dedicated servers.
Minecraft version: 1.20.1 Forge version: 47.4.4
Changelog:
Bugfix
- Fixed Dedicated Server Crash
- Fixed Epic Fight potentially breaking other controller mods
- Fixed the player can't take blocking when holding weapons from Simplyswords
- Fixed the player's blocking and digging animations not removing under certain conditions (usually when it's combined with dodge skills)
- Blocked the player editing signs when 'resolve_key_conflicts' is set to 'interaction'
- Optimized texture files so that save 23% of size from the original
Recommended Neoforge Version: 21.1.197
Update log:
- Compatibility with Controlify, which allows controller inputs
NOTE: The latest Controlify release has an issue when launching in Neoforge 1.21.1. We highly recommend a temporary build to fix the crash: Controlify-v2.4.2-fix
Recommended Forge Version: 47.4.4
Update log:
Bugfix
- Fixed the 'resolve_key_conflicts' option not to be applied when the player is in vanilla mode
- Fixed the 'resolve_key_conflicts' messing up the door state
- Fixed the Ender dragon can't hurt the player
Configuration
- Added a new config option that you can disable the Minecraft model while in vanilla mode (Same as the old 'filter animation' option)
- Added a new config option that determines how 'item_preference' works
Adaptive: same as current work
Switch mode: just like the old Epic Fight's 'auto_switching' items, it switches the player mode when the player changes a main hand item, forcing the next behavior depending on the player mode
Etc
- Made the stun shield persistent
Recommended Neoforge Version: 21.1.197
Update log:
- Ported from Epic Fight 20.13.1
- Fixed the crash when equipping Geckolib armors
- Fixed the armor's texture to follow the render property first
- Restored Skin layer 3d compatibility
- Fixed the first-person player model transform broken when using a shaderpack
Recommended Forge Version: 47.4.4
Update log:
- Fixed the players unable to turn camera in first-person on ladders when y rotation is 180 (or -180)
- Fixed the Technician not rewarding stamina
- Expanded the mining block guide option to configure both crosshair and block highlight overlay
- The config option 'resolve_key_conflicts' has been changed to
key_conflict_resolve_scopewhich can cancel the vanilla actions when guard key conflicts with item use key - Added a replace cooldown for each skill slot (#2021)
- Added scrolling to the skill editor and slot selector to further enhance addon extensibility
- Now players can suppress movements of combo attacks by pressing the sneak key
- Enhanced the block highlight so that it only stains an opaque part
- In Shoulder surfing, Players now follow camera when they're taking specific Epic Fight actions (attacks, blocking)
Recommended Neoforge Version: 21.1.197
Update log:
- Ported from Epic Fight 20.12.12
Recommended Forge Version: 47.4.4
Update log:
- Enhanced the sight checking to allow hitting mobs where only the legs are visible
- Now support a source file to ease the development process
Recommended Forge Version: 47.4.4
Update log:
- Added a new config option that decides player's next behavior for conflicting keybinds
- Optimized Compute shader so that it supports old graphic cards
- Changed 3D Skin Layers dependency 1.9.0 -> 1.9.1 (Warn: Older versions will crash)
- Fixed the skill overlay (e.g. Berserker's red stain) still remaining after removing the skill in multiplay
Recommended Forge Version: 47.4.4
Update log:
- Fixed the player not being rendered in the inventory screen when Iris shader is activated
- Fixed the crash when blocking damage by guard skills
- Fixed the crash when initiating the game with an unsupported graphic card spec
- Fixed the items are slightly darker than vanilla render results
- Fixed the stun animation list not appearing in datapck editor
- Now the shield block has a higher priority than guard skills
Recommended Neoforge Version: 21.1.197
Update log:
- Ported from Epic Fight 20.12.9
- Fixed the recipes not working
- Fixed the skillbooks having the same texture
Recommended Forge Version: 47.4.4
Update log:
- Fixed the normal shading issue in both vanilla render pipeline and compute shader
Recommended Neoforge Version: 21.1.197
Update log:
- Ported from Epic Fight 20.12.8
Recommended Forge Version: 47.4.4
Update log:
- The default value of canSwitchPlayerMode gamerule changed from false to true
- Fixed the Trident innate skill icon with channel enchantment broken
- Fixed the animation entries not showing up in the list in the datapack editor
- Fixed the crash when ground slam particle generated
- Fixed the trail particle being dark when afterimage particle is on the screen
- Optimized animation keyframes to accelerate the fps, especially when rendering a model with massive joints
Recommended Forge Version: 47.4.4
Update log:
- Added adaptive crosshair for mining and combat
- Added a block overlay to indicate your next mining action
- Added a reset button on Ingame UI Setup screen
- Added config options for enable/disable both block and entity targets
- Fixed the entity outline rendering abnormally
- Fixed so that compute shader can render entity outline
- Fixed the incorrect normal tweak of compute shader for Iris shaderpacks
- Fixed Phantom ascent crash





