- Fixes some item-behaviours being incompatible with block-items
- Fixes incompatibilities with some mods on 1.21.4
- Fixes a rare issue related to datapack loading
- Fixes cosmtics not being removed from the world on player death
- Adds an "atBlock" field for the
executeblock-behaviour and theinteract_execute/lockdecoration-behaviour
- Fixes a rare issue related to datapack loading
- Fixes cosmtics not being removed from the world on player death
- Adds an "atBlock" field for the
executeblock-behaviour and theinteract_execute/lockdecoration-behaviour
New features
- Item skins: Allows you to visually apply a skin to any item. Any item can be defined as a skin for any other item using the
filament:skincomponent grass_spreadblock behaviour: To allow for grass-like block spreading based on random tickmaceitem behaviour/filament server-item&/filament client-itemcommands, since components built-into items dont show using the/datacommand- The
/pick,/hatand/dyecommands are now available under/filament pickand so on
Bug fixes
repeaterblock behaviour was not updating its output signal
Docs
- Docs were spruced up a bit
- The docs can now be found under https://tomalbrc.de/docs/filament - (old links / bookmarks will continue to work)
- Fixes a dispenser interaction with decorations
- Allows to set item/block tags directly in the item/block/decoration config
- Adds item/block/decoration registration API events
- Adds cosmetic eqipment API events
- Cosmetics get hidden in spectator mode
- Adds
shovelandshearsitem-behaviours - Experimental trident item-behaviour (1.21.4)
- Fixes decoration block bugs related to explosions, waterlogging and more
- Re-use requested block states with the same model
- Improve compatibility for cosmetics with mods like CustomNameTags
- Fixes food components not working
- Fixes an issue with cosmetics not being visually attached to the player for other players
- Fixes an issue with the copyComponents property not working as expected in 1.21.4
- Only generates tintable models for items or vanillaItems with dyed_color component in 1.21.4
- Cosmetics get hidden on swimming and sleeping pose
- Fixes position and rotation of cosmetics on armorstands and other entities
- Adds
hoeitem behaviour to till blocks - The
executebehaviour now works for blocks too! - The
lockdecoration behaviour and theexecutebehaviour now support multiple commands in a list using thecommandsfields - Fixes permissions for commands
- Fixes the
powerlevelblock behaviour not properly updating whenmaxis set to 1
Fixes loading of config files from other mods



