- Added Komodo Dragon (Alexs Mobs) to mob blacklist
- Added separate config option for mobs attacking guards
- Update to 1.20.5
- Adjusted range of Crossbow guards firing arrows
- Made iron golems float and walk back to nearest land when in water
- Fixed guards not returning back to checkpoint
- Added advancement to recruiting a guard
- Made guards not attack zombified piglins
- Enabled illagers attacking animals during raids by default
- 1.17.1
- 1.16.5
- Fix tps bug (backported by DereC4)
- Fixed Golems not abiding reputation config option
- Fixed Guards causing tps build up
- Create es_mx (CANALETA)
- Fixed Golems not abiding reputation config option
- Fixed Guards causing tps build up
- Create es_mx (CANALETA)
- Update to 1.20.4
- Fix crash with villager gossiping (xFirefalconx)
Neoforge port
-
Made villagers and iron golems be able to be whitelisted
-
Fixed guards attacking mobs on the same team
-
Fixed crash with Bumblezone
- Update to 1.20.2
- Fix bug with big brain and bow ai
-
Ported changes from 1.20
-
Credits to lynnpye on github for these changes
-
Ported changes from 1.20 and 1.19.4
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Credits to lynnpye on github for these changes
- Fixed server thread crash
- Made guards attack all hostile mobs except creepers on default
- Allowed villagers to give food to the guards
- Added mob attack whitelist for guards
- Improved mob blacklist for guards
- Added zh_cn translation ( v191949v )
- Fixed bug with big brain
- Port to 1.20
-
Reworked experimental friendly fire ai (needs to be enabled in config
- Crossbow guards will try to move out of the way if they see a guard in front of them
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Made crossbow guards shoot faster
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Fixed bug with villager food ai
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Fixed bug with villager head animations
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Added new localization files
- 1.19.4


