[1.20.4] [Sinytra] [Hotfix] Hybrid Aquatic 1.4.3
on Apr 20, 2025[1.20.4] [Hotfix] Hybrid Aquatic 1.4.3
on Apr 20, 2025- Fixed a crash caused by the wrong version of Reach Entity Attributes
[1.20.4] [Sinytra] Hybrid Aquatic 1.4.3
on Apr 19, 2025- Added missing language entry for John Dory
- Added missing entries for the Tide Mod journal
- Fishing hooks can now be applied with the Tide Mod's Angling Table
- Some fish will now stay near the surface or the seabed
- Cleanup and tweaks
- Removed plushies due to causing a crash with Sinytra
[1.20.4] Hybrid Aquatic 1.4.3
on Apr 19, 2025- Added missing language entry for John Dory
- Added missing entries for the Tide Mod journal
- Fishing hooks can now be applied with the Tide Mod's Angling Table
- Some fish will now stay near the surface or the seabed
- Cleanup and tweaks
[1.20.2] [Sinytra] Hybrid Aquatic 1.4.3
on Apr 19, 2025- Added missing language entry for John Dory
- Added missing entries for the Tide Mod journal
- Fishing hooks can now be applied with the Tide Mod's Angling Table
- Some fish will now stay near the surface or the seabed
- Cleanup and tweaks
- Removed plushies due to causing a crash with Sinytra
[1.20.2] Hybrid Aquatic 1.4.3
on Apr 19, 2025- Added missing language entry for John Dory
- Added missing entries for the Tide Mod journal
- Fishing hooks can now be applied with the Tide Mod's Angling Table
- Some fish will now stay near the surface or the seabed
- Cleanup and tweaks
[1.20.1] [Sinytra] Hybrid Aquatic 1.4.3
on Apr 19, 2025- Added missing language entry for John Dory
- Added missing entries for the Tide Mod journal
- Fishing hooks can now be applied with the Tide Mod's Angling Table
- Some fish will now stay near the surface or the seabed
- Cleanup and tweaks
- Removed plushies due to causing a crash with Sinytra
[1.20.1] Hybrid Aquatic 1.4.3
on Apr 19, 2025- Added missing language entry for John Dory
- Added missing entries for the Tide Mod journal
- Fishing hooks can now be applied with the Tide Mod's Angling Table
- Some fish will now stay near the surface or the seabed
- Cleanup and tweaks
[1.20.4] Hybrid Aquatic 1.4.2
on Mar 15, 2025[1.20.1] Hybrid Aquatic 1.4.2
on Mar 15, 2025[1.20.1] [Sinytra] Hybrid Aquatic 1.4.2
on Mar 15, 2025- Added Chinese translations
- Added Origins compatibility with the water_vision power
- Added basic compatibility with Lili's Lucky Lures
- Fixed Coral tool speed
- Optimizations and bug fixes
[1.20.1] [Sinytra] Hybrid Aquatic 1.4.1
on Mar 2, 2025- Fixed a critical crash caused by plushies being incompatible with certain other mods
- Added Alex's Caves compatibility
[1.20.1] Hybrid Aquatic 1.4.1
on Mar 2, 2025- Fixed a critical crash caused by plushies being incompatible with certain other mods
- Added Alex's Caves compatibility (I know its not on Fabric)
[1.20.1] [Sinytra] Hybrid Aquatic 1.4.0
on Mar 1, 2025Important Note
This is a reduced version of Hybrid Aquatic 1.4.0, intended for use with Sinytra Connector. A few features of the mod have been removed for compatibility.
Bugs may be present, use at own risk.
[1.20.1] Hybrid Aquatic 1.4.0
on Mar 1, 2025Important Note
This update is best experienced in a new world or in new chunks as it adds a lot of worldgen features. It'll also slightly mess up existing thermal vents, but not in a big way.
Blocks:
- Added Water Lettuce
- Added Jungle Lily Pad
- Added Glowing Plankton, and invisible and unobtainable block that glows and emits particles when moved through
- Added Sargassum
- Added Floating Sargassum
- Added Sea Lettuce
- Added Red Algae
- Added Sun Corals
- Added Button Corals
- Added Rafts
- Added Tube Worms
- Added Strawberry Anemone
- Remade Thermal Vents
- Adjusted Buoy hitbox
- Giant clams have been reworked
- Crate loot has been reworked
- Plushies are a lot more common from crates
- Cosmetics are a lot more common from crates
- Driftwood is a lot more common from crates
- Fixed crate rarity and mineability
- Removed tube sponge block item, can now be placed with a regular tube sponge item instead
Entities:
- Added African Butterfly Fish
- Added Coelacanth
- Added Damselfish
- Added Flying Fish
- Added Golden Dorado
- Added John Dory
- Added Mackerel
- Added Pearlfish, can spawn when a sea cucumber is killed
- Added Sea Bass
- Added Snailfish
- Added Squirrelfish
- Added Arrow Squid
- Added Cosmic Jellyfish
- Added Firework Jellyfish
- Added Big Red Jellyfish
- Added Box Jellyfish
- Added Decorator Crab
- Added Lantern Shark
- Crabs/Crustaceans have been remodeled
- Sharks have been remodeled
- Some fish have been remodeled
- Most crabs now dance to music
- Adjusted health and speed of all entities
- Changed how creatures spawn
- Vampire Squids now have feeding behaviour
- Whale Sharks now have feeding behaviour
- Basking Sharks now have feeding behaviour
- Squids now inflict blindness to entities caught in their ink cloud
- Tiger sharks now burp out random items after they eat
- Shark teeth drop when blocking a shark attack with a shield
- Toadfish inflate and deflate like pufferfish
Items:
- Added Sulfur, obtainable by mining thermal vents
- Added Coral Chunk, obtainable by shearing/killing Decorator Crabs (doesnt regrow for now)
- Added Coral toolset
- Added new fish items
- Retextured all items
- Fishing nets can now pick up sharksWorld Generation:
- Added glowing plankton to warm ocean surface
- Added floating sargassum patches to deep lukewarm oceans
- Added sargassum to oceans, lukewarm oceans, and deep lukewarm oceans
- Added sea lettuce to warm oceans
- Added red algae to warm and lukewarm oceans
- Added water lettuce to rivers, swamps, and mangroves
- Added jungle lily pads to jungles
- Changed how thermal vents generate
Effects:
- Added Corrosion, which eats away at your armor and item durability when applied. Corrosion can be applied by standing on a thermal vent, or brewing a Potion of Corrosion with Sulfur
Compatibility:
- Added a config for mob spawning
- Added compatibility with Tides Mod
- Added compatibility with Scorchful/Frostiful
- Added compatibility with Terrestria
- Added compatibility with Terralith
- Added compatibility with Biomes We've Gone
- Added compatibility with Biomes O'Plenty
- Added compatibility with William Wyther's Expanded Ecosphere
- Added compatibility with Mystic's Biomes
- Added compatibility with River Redux
- Improved compatibility with Regions Unexplored
Bug Fixes:
- Removed marine snow weather effect
- Reduced underwater fog (by popular demand)
- Fixed issue with diving boot step height
- Fixed plushie sounds
- Fixed giant clams having pearls when broken and placed
- Fixed a bunch of foods having too much saturation value
- Missing item tags
- Missing block tags
- Missing entity tags
[1.20.1] Hybrid Aquatic 1.3.5
on Aug 13, 2024- Fixed driftwood crates being unobtainable
- Fixed crab pot xray glitch
[1.20.1] Hybrid Aquatic 1.3.4 [Hotfix]
on Jul 30, 2024Hotfix: Fixed a crash caused by missing files PROPERLY this time
-
Added Parrotfish in warm oceans
-
Added Koi Carp, a very rare fish that spawns in cherry groves (and certain modded biomes)
-
Added Bluefin Tuna, a variant for deep oceans
-
Added Pompano Dolphinfish, a Mahi variant
-
Readded Betta variants
-
Made sharks temptable with any raw fish item
-
Lowered the volume on shark bites
-
Remade lobsters from scratch, with different drops depending on their variant
-
Added a Skull hermit crab variant
-
Hermit crabs now drop nautilus shells or skeleton skulls depending on their variant
-
Crustaceans no longer suffocate on land
-
Improved crustacean AI
-
Karkinos now has significantly higher health
-
Karkinos flip time increased to 3 seconds (hit him with riptide 1+ or bane of arthropods 2+ to flip him)
-
Karkinos now has an animation when aggressive
-
Karkinos is now registered as a hostile entity, and will be attacked by iron golems
-
Karkinos damage increased
-
Added sea urchin spines, drops from sea urchins
-
Added Seashell toolset, a stone-adjacent tier
-
Added Nautilus armor
-
Added lobster tail and cooked lobster tail
-
Added Crab Pot, a new crate block that drops crab/lobster/shrimp loot when broken with an axe
-
Updated some item sprites
-
Tweaked armor values of diving set
-
Creatures killed by predators will no longer drop loot (except vanilla fish)
-
Fixed missing recipes for turning certain fish items into fish meat/steak
-
Changed spawn biomes for all fish to use a new "habitat" system
-
Made it so certain fish can only be fished up in certain biomes (their spawn biomes)
-
Hybrid Crates and Crab Pots can now only be fished up in (any) ocean and beach biome
-
Hybrid Crates now only drop plushies and cosmetics, no junk items
-
Jellyfish will no longer sting you if you are in a boat
-
Bleeding effect has been nerfed, now only takes away one third of your max health rather than half, with a reduced duration as well
-
Added Buoyancy effect, which pushes you up if you are in water, brewed with kelp
-
Added Spininess effect, which gives you a natural thorniness, brewed with Sea Urchin Spines
-
Added Swimming potion, which give you dolphin's grace and hunger, brewed with mahi
-
Clarity potions are now brewed with Barreleyes
-
Pearls and Black Pearls now brew Minor Luck and Major Luck potions
-
Added icon for Thalassophobia effect
-
Added compatibility with Regions Unexplored, Terralith, and Wyther's Expanded Ecosphere
-
Optimized starfish and sea urchin models
-
Optimized model, animation, and texture organization to reduce mod file size
-
Fixed some misplaced or missing entity tags, which should help with entity count
-
Random bug fixes and quality of life features all around
[1.20.1] Hybrid Aquatic 1.3.4
on Jul 28, 2024-
Added Parrotfish in warm oceans
-
Added Koi Carp, a very rare fish that spawns in cherry groves (and certain modded biomes)
-
Added Bluefin Tuna, a variant for deep oceans
-
Added Pompano Dolphinfish, a Mahi variant
-
Readded Betta variants
-
Made sharks temptable with any raw fish item
-
Lowered the volume on shark bites
-
Remade lobsters from scratch, with different drops depending on their variant
-
Added a Skull hermit crab variant
-
Hermit crabs now drop nautilus shells or skeleton skulls depending on their variant
-
Crustaceans no longer suffocate on land
-
Improved crustacean AI
-
Karkinos now has significantly higher health
-
Karkinos flip time increased to 3 seconds (hit him with riptide 1+ or bane of arthropods 2+ to flip him)
-
Karkinos now has an animation when aggressive
-
Karkinos is now registered as a hostile entity, and will be attacked by iron golems
-
Karkinos damage increased
-
Added sea urchin spines, drops from sea urchins
-
Added Seashell toolset, a stone-adjacent tier
-
Added Nautilus armor
-
Added lobster tail and cooked lobster tail
-
Added Crab Pot, a new crate block that drops crab/lobster/shrimp loot when broken with an axe
-
Updated some item sprites
-
Tweaked armor values of diving set
-
Creatures killed by predators will no longer drop loot (except vanilla fish)
-
Fixed missing recipes for turning certain fish items into fish meat/steak
-
Changed spawn biomes for all fish to use a new "habitat" system
-
Made it so certain fish can only be fished up in certain biomes (their spawn biomes)
-
Hybrid Crates and Crab Pots can now only be fished up in (any) ocean and beach biome
-
Hybrid Crates now only drop plushies and cosmetics, no junk items
-
Jellyfish will no longer sting you if you are in a boat
-
Bleeding effect has been nerfed, now only takes away one third of your max health rather than half, with a reduced duration as well
-
Added Buoyancy effect, which pushes you up if you are in water, brewed with kelp
-
Added Spininess effect, which gives you a natural thorniness, brewed with Sea Urchin Spines
-
Added Swimming potion, which give you dolphin's grace and hunger, brewed with mahi
-
Clarity potions are now brewed with Barreleyes
-
Pearls and Black Pearls now brew Minor Luck and Major Luck potions
-
Added icon for Thalassophobia effect
-
Added compatibility with Regions Unexplored, Terralith, and Wyther's Expanded Ecosphere
-
Optimized starfish and sea urchin models
-
Optimized model, animation, and texture organization to reduce mod file size
-
Fixed some misplaced or missing entity tags, which should help with entity count
-
Random bug fixes and quality of life features all around
[1.20.1] Hybrid Aquatic 1.3.3
on Jul 4, 2024-
Diving helmets no longer give infinite water breathing
-
Diving boots now make you sink faster but stop you from pressing space to swim (can only swim in swimming pose)
-
Reduced underwater fog (for now)
-
Introduced a new fish variant system that will be expanded as time goes on
-
Added idle animations to all fish
-
Added more fish items
-
Deep sea fish will now prefer to stay in deeper water
-
Added manta rays
-
Sharks are now 3x faster when hunting
-
Fixed barrel jellyfish spawning in caves and air- Karkinos movement speed reduced
-
Reworked thermal vents
-
Added basic compatibility with William Wyther's Expanded Ecosphere
-
Added basic compatibility with Farmer's Delight
-
A lot of other random tweaks and fixes all around
-
Added a special message in a bottle in memory of my beloved dog, Mylo, who recently passed away



