Bugfixes:
- Fixed a bug which did not allow armor rendering when using a map in both hands.
Enchancement:
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A public api has been created for all mod developers to make their armor compatible with ismah. For more information read the "wiki" https://github.com/RazorPlay01/I-See-My-Armored-Hand/wiki/API-Documentation
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Added support for armor from various mods:
- armoroftheages
- rootsclassic
- cataclysm
- alkhars
Developer's Note:
- Geckolib and Azurelib armors still have problems with the visibility of their bones so it is not enabled in this version. Pd: I feel like tearing my eyes out, I can't get it to work right!!!
🌱 Change log:
- The code has been ported to minecraft 1.21.5.
- The first-person armor rendering system has been completely rewritten due to the change made by mojang to its armor registration and rendering system.
- Geckolib and azurelib rendering has been disabled when using playerAnimator as this function has been added natively to playerAnimator.
- An api has been created to allow the registration of custom armor renderings.
- Forced dependency on fabric api and hints to other mods removed.
🌱 Change log:
- The code has been ported to minecraft 1.21.4.
- The first-person armor rendering system has been completely rewritten due to the change made by mojang to its armor registration and rendering system.
- Geckolib and azurelib rendering has been disabled when using playerAnimator as this function has been added natively to playerAnimator.
- An api has been created to allow the registration of custom armor renderings.
- Forced dependency on fabric api and hints to other mods removed.
🌱 Change log:
- The code has been ported to minecraft 1.21.2 and 1.21.3.
- The first-person armor rendering system has been completely rewritten due to the change made by mojang to its armor registration and rendering system.
- Geckolib and azurelib rendering has been disabled when using playerAnimator as this function has been added natively to playerAnimator.
- An api has been created to allow the registration of custom armor renderings.
- Forced dependency on fabric api and hints to other mods removed.
I See My Armored Hand now uses multiloader allowing better version management for the different loaders available and facilitating future upgrades.
Changelog:
- Width of vanilla armor shoulder pads reduced by 25% when using the slim skin.
- Added support for 3d armor from Geckolib, AzureLib, AzureLibArmor mods when using playerAnimator custom first person mode. (There are plans to make these renderable in the first person vanilla as well, but there are currently some problems with their development.)