v1.0.0 (Fabric 1.21.11)
on Nov 25, 2025- Updated to 1.21.11.
v1.0.0 (NeoForge 1.21.10)
on Nov 18, 2025v1.0.0 (Fabric 1.21.10)
on Nov 18, 2025Repair Materials
- Netherite items now use Netherite Scrap within repairing instead of Netherite Ingots.
- Shields may now be repaired using Iron Ingots for more durability alongside Wood.
- Tridents may now be repaired using either Prismarine Shards or Prismarine Crystals.
- Bows, Crossbows and Fishing Rods may now be repaired using either Sticks or String.
- Elytras may now be repaired using Leather for less durability alongside Phantom Membrane.
- Flint and Steel may now be repaired using either Flint or Iron Ingots.
- Carrots on Sticks may now be repaired using Carrots.
- Warped Fungus on Sticks may now be repaired using Warped Fungus.
- New repairable items and items which previously didn't use tags for repairing now use tags under the
mendermannamespace to repair. These tags include...menderman:bow_materialsmenderman:brush_materialsmenderman:carrot_on_a_stick_materialsmenderman:crossbow_materialsmenderman:elytra_materialsmenderman:fishing_rod_materialsmenderman:flint_and_steel_materialsmenderman:mace_materialsmenderman:trident_materialsmenderman:turtle_helmet_materialsmenderman:shears_materialsmenderman:shield_materialsmenderman:warped_fungus_on_a_stick_materialsmenderman:wolf_armor_materials
Repairing Item Costs
- Tweaked the repair amount for each item.
- Basic Weapons and Tools (Swords, Axes, Pickaxes, Shovels and Hoes) are completely repaired with one item.
- Helmets and Boots are completely repaired using two items.
- Chestplates and Leggings are completely repaired using three items.
- All Chainmail Armor is completely repaired using one item.
- All Netherite items are completely repaired using one item.
- Shields are completely repaired using two Wooden Planks or one Iron Ingot.
- Bows and Crossbows are completely repaired using two items.
- Tridents and Maces are completely repaired using two items.
- Fishing Rods, Shears, Flint and Steels and Brushes are completely repaired using one item.
- Elytras are completely repaired using one Phantom Membrane or three Leather.
- Turtle Helmets are completely repaired using one Turtle Scute.
- Wolf Armor is now fully repaired using two items.
- Carrots on Sticks are now fully repaired using one item.
- Warped Fungus on Sticks are now fully repaired using one item.
Repairing Changes
- Repair costs will now stop at the required amount of items to fully repair, rather than infinitely going with a larger amount of items than needed.
- Renaming items no longer costs any experience. Vanilla behavior may be re-enabled using the
mendermanRenamingCostsExperiencegame rule. - Renaming items without repairing or enchanting is no longer able to damage the anvil. Vanilla behavior may be re-enabled using the
mendermanRenamingCanDamageAnvilgame rule. - Repairing items no longer costs any experience. Vanilla behavior may be re-enabled using the
mendermanRepairingCostsExperiencegame rule. - Repairing items will no longer increase the cost of future repairs for the same item. Vanilla behaviour may be re-enabled using the
mendermanCompoundingRepairCostgame rule.- Despite my dislike for this mechanic, I may suggest turning this on for the time being if you feel Anvil enchanting costs are too cheap.
- I may also add a tweaked version of the enchantment cost changes from Enchiridion in the future, we'll see...
Integration
- Modified JEI Anvil recipes to be accurate to this mod.
- Repair Requirement components are automatically applied to modded items which are tagged in similar vanilla/conventional item tags.
- This also includes Farmer's Delight Knives.
Components
menderman:repair_requirements
- If an item has this component, items will repair for a value relative to this component's int value.
minecraft:max_damage / menderman:repair_requirement
- Expects either a single int or an object.
items- Map of item id/tag and int.- Specifies values for specific items/item tags.
fallback- Optional int.- Specifies the value for any repair material not specified within the
itemsmap. This is also what single int values will map into.
- Specifies the value for any repair material not specified within the
Examples
{
"menderman:repair_requirements": 1
}
{
"menderman:repair_requirements": {
"items": {
"minecraft:phantom_membrane": 1
"#minecraft:wool": 4
},
"fallback": 3
}
}
v1.0.0 (NeoForge 1.21.1)
on Nov 18, 2025v1.0.0 (Fabric 1.21.1)
on Nov 18, 2025Repair Materials
- Netherite items now use Netherite Scrap within repairing instead of Netherite Ingots.
- Shields may now be repaired using Iron Ingots for more durability alongside Wood.
- Tridents may now be repaired using either Prismarine Shards or Prismarine Crystals.
- Bows, Crossbows and Fishing Rods may now be repaired using either Sticks or String.
- Elytras may now be repaired using Leather for less durability alongside Phantom Membrane.
- Flint and Steel may now be repaired using either Flint or Iron Ingots.
- Carrots on Sticks may now be repaired using Carrots.
- Warped Fungus on Sticks may now be repaired using Warped Fungus.
- New repairable items and items which previously didn't use tags for repairing now use tags under the
mendermannamespace to repair. These tags include...menderman:wooden_tool_materialsmenderman:gold_tool_materialsmenderman:iron_tool_materialsmenderman:diamond_tool_materialsmenderman:netherite_tool_materialsmenderman:repairs_leather_armormenderman:repairs_gold_armormenderman:repairs_chain_armormenderman:repairs_iron_armormenderman:repairs_diamond_armormenderman:repairs_netherite_armormenderman:bow_materialsmenderman:brush_materialsmenderman:carrot_on_a_stick_materialsmenderman:crossbow_materialsmenderman:elytra_materialsmenderman:fishing_rod_materialsmenderman:flint_and_steel_materialsmenderman:mace_materialsmenderman:trident_materialsmenderman:turtle_helmet_materialsmenderman:shears_materialsmenderman:shield_materialsmenderman:warped_fungus_on_a_stick_materialsmenderman:wolf_armor_materials
Repairing Item Costs
- Tweaked the repair amount for each item.
- Basic Weapons and Tools (Swords, Axes, Pickaxes, Shovels and Hoes) are completely repaired with one item.
- Helmets and Boots are completely repaired using two items.
- Chestplates and Leggings are completely repaired using three items.
- All Chainmail Armor is completely repaired using one item.
- All Netherite items are completely repaired using one item.
- Shields are completely repaired using two Wooden Planks or one Iron Ingot.
- Bows and Crossbows are completely repaired using two items.
- Tridents and Maces are completely repaired using two items.
- Fishing Rods, Shears, Flint and Steels and Brushes are completely repaired using one item.
- Elytras are completely repaired using one Phantom Membrane or three Leather.
- Turtle Helmets are completely repaired using one Turtle Scute.
- Wolf Armor is now fully repaired using two items.
- Carrots on Sticks are now fully repaired using one item.
- Warped Fungus on Sticks are now fully repaired using one item.
Repairing Changes
- Repair costs will now stop at the required amount of items to fully repair, rather than infinitely going with a larger amount of items than needed.
- Renaming items no longer costs any experience. Vanilla behavior may be re-enabled using the
mendermanRenamingCostsExperiencegame rule. - Renaming items without repairing or enchanting is no longer able to damage the anvil. Vanilla behavior may be re-enabled using the
mendermanRenamingCanDamageAnvilgame rule. - Repairing items no longer costs any experience. Vanilla behavior may be re-enabled using the
mendermanRepairingCostsExperiencegame rule. - Repairing items will no longer increase the cost of future repairs for the same item. Vanilla behaviour may be re-enabled using the
mendermanCompoundingRepairCostgame rule.- Despite my dislike for this mechanic, I may suggest turning this on for the time being if you feel Anvil enchanting costs are too cheap.
- I may also add a tweaked version of the enchantment cost changes from Enchiridion in the future, we'll see...
Integration
- Modified JEI Anvil recipes to be accurate to this mod.
- Repair Requirement components are automatically applied to modded items which are tagged in similar vanilla/conventional item tags.
- This also includes Farmer's Delight Knives.
Components
menderman:repairable
- If an item has this component, the repair ingredient for this item will be replaced with this component's value.
- Expects an item id/tag.
- Essentially a backport of 1.21.2+'s
minecraft:repairablecomponent.
Examples
{
"menderman:repairable": "#menderman:repairs_diamond_armor"
}
menderman:repair_requirements
- If an item has this component, items will repair for a value relative to this component's int value.
minecraft:max_damage / menderman:repair_requirement
- Expects either a single int or an object.
items- Map of item id/tag and int.- Specifies values for specific items/item tags.
fallback- Optional int.- Specifies the value for any repair material not specified within the
itemsmap. This is also what single int values will map into.
- Specifies the value for any repair material not specified within the
Examples
{
"menderman:repair_requirements": 1
}
{
"menderman:repair_requirements": {
"items": {
"minecraft:phantom_membrane": 1
"#minecraft:wool": 4
},
"fallback": 3
}
}




