- Channels will now wait until all queued audio is loaded before checking triggers and attempting to play audio that may not have finished loaded yet
- The config folder is no longer always assumed to exist
- Fixed triggers with no audio assigned crashing the channels thread
- Removed the manual stop for audio threads that are no longer in use which sometimes crashed the channels thread
- Fixed a crash from null sounds trying to get played
- Fixed the same song being able to play twice in a row for pools with more than 1 song in them
- Cleaned up some logging
- Fixed play_once not working
- Fixed universal audio parameters not getting applied
- Added a start_at parameter for songs that are seekable to control the millisecond position the song plays from without having to set a loop point
- Fixed toggles not working
- The detection_range parameter can now be applied to the pet trigger
- Added some methods for other mods to hook into and add their own triggers and parameters
- All trigger data now gets reloaded with the channels when reloading in game
- Fixed the debug info not always respecting the width of the screen
- Added the current entity ID to the debug info
- Slightly enhanced overall performance
- Fixed a crash with the home trigger
- Implemented the pvp trigger
- Added the class name of the current GUI to the debug info
- Fixed the health parameter for the mob trigger
- Fixed some inconsistencies in which mobs activate mob triggers
- Fixed the check_above_level parameter for the height trigger
- Reimplemented the victory trigger with the following changes:
- The victory_id parameter attached to a mob or pvp trigger now references the identifier of the victory trigger rather than a number
- The victory_id parameter is no longer needed for the victory trigger itself
- Moved the victory_timeout parameter to the victory trigger
- Added a victory_percentage parameter to the mob trigger to determine the percentage of mobs in relation to the level parameter that need to be killed for the referenced victory trigger to activate
- Separate triggers referencing the same victory trigger are now calculated separately
- Due to the mob and pvp triggers being server side triggers, the victory trigger is now also a server side trigger
- Changed various debug parameters:
- Merged the BLOCKED_MOD_MUSIC and BLOCKED_MOD_RECORDS into a single BLOCKED_MOD_CATEGORIES where sound categories can be dynamically referenced like "modid;category" where "music" is the default/fallback.
- The Minecraft modid is now explicitly listed under BLOCKED_MOD_CATEGORIES as "minecraft;music" and can even be removed if that is desired
- Added a BLOCK_STREAMING_ONLY parameter to determine whether BLOCKED_MOD_CATEGORIES can affect non streaming audio sources
- Added an INTERRUPTED_AUDIO_CATEGORIES parameter for control as to which audio categories are stopped/paused in the vanilla sound system when Music Triggers starts playing new audio
- Changed various channel info parameters:
- Renamed the overrides_default_music parameter to overrides_default_audio
- Added a pause_overrides parameter for determining whether currently playing audio gets stopped or paused during an override
- Added an explicit_overrides parameter for determing whether overrides only apply to the category the channel is assigned to
- Gui Changes:
- Fixed the log visualizer screen not being able to display 2 identical log entries
- Fixed the screen position of entries in the log visualizer screen taking other entries below the minimum LOG_LEVEL debug parameter into account
- Added some missing lang keys in the screen where you type the channel name
- Added an error for channel names having spaces
- Added hover information for when conditions are added to toggles
- Added click sounds to the normal button types
- Fixed delete mode not working in the channel selection screen
- Fixed channel sound categories always being set to music
- Channels will now wait until all queued audio is loaded before checking triggers and attempting to play audio that may not have finished loaded yet
- The config folder is no longer always assumed to exist
- Fixed triggers with no audio assigned crashing the channels thread
- Removed the manual stop for audio threads that are no longer in use which sometimes crashed the channels thread
- Fixed a crash from null sounds trying to get played
- Fixed the same song being able to play twice in a row for pools with more than 1 song in them
- Cleaned up some logging
- Fixed play_once not working
- Fixed universal audio parameters not getting applied
- Added a start_at parameter for songs that are seekable to control the millisecond position the song plays from without having to set a loop point
- Fixed toggles not working
- The detection_range parameter can now be applied to the pet trigger
- Added some methods for other mods to hook into and add their own triggers and parameters
- All trigger data now gets reloaded with the channels when reloading in game
- Fixed the debug info not always respecting the width of the screen
- Added the current entity ID to the debug info
- Slightly enhanced overall performance
- Fixed a crash with the home trigger
- Implemented the pvp trigger
- Added the class name of the current GUI to the debug info
- Fixed the health parameter for the mob trigger
- Fixed some inconsistencies in which mobs activate mob triggers
- Fixed the check_above_level parameter for the height trigger
- Reimplemented the victory trigger with the following changes:
- The victory_id parameter attached to a mob or pvp trigger now references the identifier of the victory trigger rather than a number
- The victory_id parameter is no longer needed for the victory trigger itself
- Moved the victory_timeout parameter to the victory trigger
- Added a victory_percentage parameter to the mob trigger to determine the percentage of mobs in relation to the level parameter that need to be killed for the referenced victory trigger to activate
- Separate triggers referencing the same victory trigger are now calculated separately
- Due to the mob and pvp triggers being server side triggers, the victory trigger is now also a server side trigger
- Changed various debug parameters:
- Merged the BLOCKED_MOD_MUSIC and BLOCKED_MOD_RECORDS into a single BLOCKED_MOD_CATEGORIES where sound categories can be dynamically referenced like "modid;category" where "music" is the default/fallback.
- The Minecraft modid is now explicitly listed under BLOCKED_MOD_CATEGORIES as "minecraft;music" and can even be removed if that is desired
- Added a BLOCK_STREAMING_ONLY parameter to determine whether BLOCKED_MOD_CATEGORIES can affect non streaming audio sources
- Added an INTERRUPTED_AUDIO_CATEGORIES parameter for control as to which audio categories are stopped/paused in the vanilla sound system when Music Triggers starts playing new audio
- Changed various channel info parameters:
- Renamed the overrides_default_music parameter to overrides_default_audio
- Added a pause_overrides parameter for determining whether currently playing audio gets stopped or paused during an override
- Added an explicit_overrides parameter for determing whether overrides only apply to the category the channel is assigned to
- Gui Changes:
- Fixed the log visualizer screen not being able to display 2 identical log entries
- Fixed the screen position of entries in the log visualizer screen taking other entries below the minimum LOG_LEVEL debug parameter into account
- Added some missing lang keys in the screen where you type the channel name
- Added an error for channel names having spaces
- Added hover information for when conditions are added to toggles
- Added click sounds to the normal button types
- Fixed delete mode not working in the channel selection screen
- Channels will now wait until all queued audio is loaded before checking triggers and attempting to play audio that may not have finished loaded yet
- The config folder is no longer always assumed to exist
- Fixed triggers with no audio assigned crashing the channels thread
- Removed the manual stop for audio threads that are no longer in use which sometimes crashed the channels thread
- Fixed a crash from null sounds trying to get played
- Fixed the same song being able to play twice in a row for pools with more than 1 song in them
- Cleaned up some logging
- Fixed play_once not working
- Fixed universal audio parameters not getting applied
- Added a start_at parameter for songs that are seekable to control the millisecond position the song plays from without having to set a loop point
- Fixed toggles not working
- The detection_range parameter can now be applied to the pet trigger
- Added some methods for other mods to hook into and add their own triggers and parameters
- All trigger data now gets reloaded with the channels when reloading in game
- Fixed the debug info not always respecting the width of the screen
- Added the current entity ID to the debug info
- Slightly enhanced overall performance
- Fixed a crash with the home trigger
- Implemented the pvp trigger
- Added the class name of the current GUI to the debug info
- Fixed the health parameter for the mob trigger
- Fixed some inconsistencies in which mobs activate mob triggers
- Fixed the check_above_level parameter for the height trigger
- Reimplemented the victory trigger with the following changes:
- The victory_id parameter attached to a mob or pvp trigger now references the identifier of the victory trigger rather than a number
- The victory_id parameter is no longer needed for the victory trigger itself
- Moved the victory_timeout parameter to the victory trigger
- Added a victory_percentage parameter to the mob trigger to determine the percentage of mobs in relation to the level parameter that need to be killed for the referenced victory trigger to activate
- Separate triggers referencing the same victory trigger are now calculated separately
- Due to the mob and pvp triggers being server side triggers, the victory trigger is now also a server side trigger
- Changed various debug parameters:
- Merged the BLOCKED_MOD_MUSIC and BLOCKED_MOD_RECORDS into a single BLOCKED_MOD_CATEGORIES where sound categories can be dynamically referenced like "modid;category" where "music" is the default/fallback.
- The Minecraft modid is now explicitly listed under BLOCKED_MOD_CATEGORIES as "minecraft;music" and can even be removed if that is desired
- Added a BLOCK_STREAMING_ONLY parameter to determine whether BLOCKED_MOD_CATEGORIES can affect non streaming audio sources
- Added an INTERRUPTED_AUDIO_CATEGORIES parameter for control as to which audio categories are stopped/paused in the vanilla sound system when Music Triggers starts playing new audio
- Changed various channel info parameters:
- Renamed the overrides_default_music parameter to overrides_default_audio
- Added a pause_overrides parameter for determining whether currently playing audio gets stopped or paused during an override
- Added an explicit_overrides parameter for determing whether overrides only apply to the category the channel is assigned to
- Gui Changes:
- Fixed the log visualizer screen not being able to display 2 identical log entries
- Fixed the screen position of entries in the log visualizer screen taking other entries below the minimum LOG_LEVEL debug parameter into account
- Added some missing lang keys in the screen where you type the channel name
- Added an error for channel names having spaces
- Added hover information for when conditions are added to toggles
- An example channel is now generated if none are present
- Empty song folders are now generated for any channel whose song folder does not yet exist
- Fixed the mob_targeting parameter always passing
- Fixed some blacklist/whitelist issues with the mob trigger causing the MOB special case to not work correctly
- Fixed the BOSS special case for the mob trigger not deactivating properly after certain unconventional killing methods are used
- Fixed default values for list parameters not being applied
- Added a debug option for controlling whether or not music gets paused when the game is not in focus
- Fixed redirect parsing so that URLs can contain the = character
- Fixed high priority triggers that are part of a trigger combination blocking other triggers when all triggers of the combination are not active
- Playable triggers are now always listed in the debug info, even when no valid audio is attached to them
- Triggers that are not present on the current version will no longer crash the channels thread
- When the channels thread crashes, the issue will now be logged while the channels are frozen but recoverable from a reload
- Title cards and image cards now work again
- Added Spanish translations (thanks to Huetete#3721)
- Added the category name of the current biome to the debug info
- Fixed the raid trigger not working due to the identifier parameter not being required
- Fixed client side classes trying to be loaded on server causing it to crash on dedicated servers
- The name of the current structure will now trigger a sync when it changes so the debug info isnt seemingly stuck on the last one found
- Fixed the structure trigger
- Decreased the required fabric version to 0.14.14 for better quilt support
- GUI Changes:
- Default list parameters no longer get written
- The default song parameter value 'must_finish = false' no longer gets written
- Updated the wiki link in the header for files that get written
- The LOG_LEVEL debug parmeter now gets properly applied to the log visualizer screen
- The width of buttons that can be cycled is now dependent on the updated text
- Implemented the playback screen
- Fixed some issues with channel info not getting written
- Fixed the scroll bar in the parameters screen getting cut off early sometimes hiding 1 or 2 parameters at the bottom
- Fixed an issue with multiple parameters being selected when typing in the parameters screen
- Fixed various issues with the search bar
- Fixed not being able to interact with some buttons like delete mode
- Relocated most of the shaded dependencies for less incompatabilities with other mods
- An example channel is now generated if none are present
- Empty song folders are now generated for any channel whose song folder does not yet exist
- Fixed the mob_targeting parameter always passing
- Fixed some blacklist/whitelist issues with the mob trigger causing the MOB special case to not work correctly
- Fixed the BOSS special case for the mob trigger not deactivating properly after certain unconventional killing methods are used
- Fixed default values for list parameters not being applied
- Added a debug option for controlling whether or not music gets paused when the game is not in focus
- Fixed redirect parsing so that URLs can contain the = character
- Fixed high priority triggers that are part of a trigger combination blocking other triggers when all triggers of the combination are not active
- Playable triggers are now always listed in the debug info, even when no valid audio is attached to them
- Triggers that are not present on the current version will no longer crash the channels thread
- When the channels thread crashes, the issue will now be logged while the channels are frozen but recoverable from a reload
- Title cards and image cards now work again
- Added Spanish translations (thanks to Huetete#3721)
- Added the category name of the current biome to the debug info
- Fixed the raid trigger not working due to the identifier parameter not being required
- Fixed client side classes trying to be loaded on server causing it to crash on dedicated servers
- The name of the current structure will now trigger a sync when it changes so the debug info isnt seemingly stuck on the last one found
- Fixed the structure trigger
- GUI Changes:
- Default list parameters no longer get written
- The default song parameter value 'must_finish = false' no longer gets written
- Updated the wiki link in the header for files that get written
- The LOG_LEVEL debug parmeter now gets properly applied to the log visualizer screen
- The width of buttons that can be cycled is now dependent on the updated text
- Implemented the playback screen
- Fixed some issues with channel info not getting written
- Fixed the scroll bar in the parameters screen getting cut off early sometimes hiding 1 or 2 parameters at the bottom
- Fixed an issue with multiple parameters being selected when typing in the parameters screen
- Fixed various issues with the search bar
- Fixed not being able to interact with some buttons like delete mode
- Relocated most of the shaded dependencies for less incompatabilities with other mods
- An example channel is now generated if none are present
- Empty song folders are now generated for any channel whose song folder does not yet exist
- Fixed the mob_targeting parameter always passing
- Fixed some blacklist/whitelist issues with the mob trigger causing the MOB special case to not work correctly
- Fixed the BOSS special case for the mob trigger not deactivating properly after certain unconventional killing methods are used
- Fixed default values for list parameters not being applied
- Added a debug option for controlling whether or not music gets paused when the game is not in focus
- Fixed redirect parsing so that URLs can contain the = character
- Fixed high priority triggers that are part of a trigger combination blocking other triggers when all triggers of the combination are not active
- Playable triggers are now always listed in the debug info, even when no valid audio is attached to them
- Triggers that are not present on the current version will no longer crash the channels thread
- When the channels thread crashes, the issue will now be logged while the channels are frozen but recoverable from a reload
- Title cards and image cards now work again
- Added Spanish translations (thanks to Huetete#3721)
- Added the category name of the current biome to the debug info
- Updated gradle to 7.6.1
- Raid bars are now excluded from the BOSS special case of the mob trigger by default
- Fixed the raid trigger not working due to the identifier parameter not being required
- Fixed client side classes trying to be loaded on server causing it to crash on dedicated servers
- The name of the current structure will now trigger a sync when it changes so the debug info isnt seemingly stuck on the last one found
- GUI Changes:
- Default list parameters no longer get written
- The default song parameter value 'must_finish = false' no longer gets written
- Updated the wiki link in the header for files that get written
- The LOG_LEVEL debug parmeter now gets properly applied to the log visualizer screen
- The width of buttons that can be cycled is now dependent on the updated text
- Implemented the playback screen
- Fixed some issues with channel info not getting written
- Fixed the scroll bar in the parameters screen getting cut off early sometimes hiding 1 or 2 parameters at the bottom
- Fixed an issue with multiple parameters being selected when typing in the parameters screen
- Fixed various issues with the search bar
- Fixed not being able to interact with some buttons like delete mode
- Relocated most of the shaded dependencies for less incompatabilities with other mods
- An example channel is now generated if none are present
- Empty song folders are now generated for any channel whose song folder does not yet exist
- Fixed the mob_targeting parameter always passing
- Fixed some blacklist/whitelist issues with the mob trigger causing the MOB special case to not work correctly
- Fixed the BOSS special case for the mob trigger not deactivating properly after certain unconventional killing methods are used
- Fixed default values for list parameters not being applied
- Added a debug option for controlling whether or not music gets paused when the game is not in focus
- Fixed redirect parsing so that URLs can contain the = character
- Fixed high priority triggers that are part of a trigger combination blocking other triggers when all triggers of the combination are not active
- Playable triggers are now always listed in the debug info, even when no valid audio is attached to them
- Triggers that are not present on the current version will no longer crash the channels thread
- When the channels thread crashes, the issue will now be logged while the channels are frozen but recoverable from a reload
- Title cards and image cards now work again
- Added Spanish translations (thanks to Huetete#3721)
- Added the category name of the current biome to the debug info
- Fixed a crash when the optimizeRegistries override from censoredasm is active
- Fixed a crash from the dimension trigger related to modded dimension ids not existing
- Stopped listing the mixin loading plugin as a separte mod
- Fixed music not getting paused when tabbing out
- Fixed a startup error complaining that a class from a dependency couldnt be read in
- Updated gradle to 7.6.1
- GUI Changes:
- Default list parameters no longer get written
- The default song parameter value 'must_finish = false' no longer gets written
- Updated the wiki link in the header for files that get written
- The LOG_LEVEL debug parmeter now gets properly applied to the log visualizer screen
- The width of buttons that can be cycled is now dependent on the updated text
- Implemented the playback screen
- Fixed some issues with channel info not getting written
- Fixed the scroll bar in the parameters screen getting cut off early sometimes hiding 1 or 2 parameters at the bottom
If you are interested in the changes between 5.4-hf and the 6.0 beta, those can be found here
- Changed the packets to an on-demand system to decrease how many need to get sent
- Overhauled the backend data generation and how TOML files get read in
- Separated trigger and song registration in the main config file to make reusing triggers more intuitive
- The resource_name, infernal, champion, and biome_category parameters are now read in as actual lists instead of strings separated by semicolons
- Overhauled and greatly expanded upon the usages of the mob_nbt parameter
- Fixed some bad recursion in the priority calculator overflowing for equal priority triggers and trigger combinations
- Fixed the toml reader dependency so it doesn't crash with other mods that also use it
- The songs folder now generates as an actual folder rather than a file with no extension
- Fixed title cards crashing instead of loading in
- The debug information is now better formatted when there are multiple channels playing at once
- Fixed some missing texture and model variant errors
- Generally cleaned up the entire source code and made various aspects more efficient
- All channel-specific logging now indicates which channel the message is coming from
- Fixed some issues with playable events not being displayed as playable in the debug info
- Fixed the volume fade calculations for real this time
- Uncapped the volume since the fading is fixed. Note that this doesn't actually mean setting the volume to 10x its normal value is a good idea
- Fixed the persistence parameter
- Finally fixed the delay parameters not working
- Inverted the passive_persistence parameter because it did not make sense
- The fade parameters now work when going to and from the menu trigger
- GUI Changes:
- Fixed the GUI crashing when the main config file is empty
- Fixed rows getting duplicated in the redirect page when editing the keys
- Fixed some lang keys
- Fixed scroll and scroll bar positioning
- Mouse hover is no longer checked under the popup screen
- Fixed some hover text not being rendered on top
- Scaled some spacing and sizing stuff based on your current GUI scale
- Hover text no longer darkens the background
- Fixed GL StackOverFlow error log spam
- Fixed some hard or impossible to read text coloring
- Added a blinker to make it more obvious when and where you are able to type
- Loops can now be accessed from song instances
- Custom records can now be set via a jukebox page accessible from a channel page
- Moved the extra buttons like toggle, sort, add, and delete to the bottom
- Added a search bar to the top of the pages that list things out
- Fixed issues with some buttons clicking multiple times or not clicking at all
- Fixed the redirect page not displaying properly when adding new elements
- Fixed new channels not getting written correctly
- The transitions, commands, and toggles files now support TOML comments when outputting to their respective files
- You can now multi select triggers for anything that needs trigger inputs
- The log visualizer is now scrollable when necessary
- Fixed message type alignment in the log visualizer
- Adding new elements to pages with lists will now have the new element selected by default where applicable