Version 1.21.10-b5:
- add advancements
- vampire armor is now fully remodeled and retextured
- add defend mode for vampiric thralls
- mod boots can now walk on powder snow
- mod armor is now repaired with iron instead of leather
- crossbow stakes no longer have a cooldown in creative mode
- remove power hotbar toggle from accessibility screen for vanilla consistency
- remove descriptions from vampiric dagger and garlic brew (they are in the advancement descriptions instead)
- update hunter boots item textures
- fix blood not draining if drained on the same attack that killed an entity
- fix clipping on hunter armor when sneaking
- fix enchantment glints not appearing on mod armor
- fix use power payload being sent by all clients instead of only the player that used the power
see full changelog here
Version 1.21.10-b3:
- hypnotize now removes hypnosis when sneaking
- thralls no longer count as monsters for the purpose of sleeping
- thralls no longer count towards raids
- tamed mobs can now be thralled regardless of health
- hunter heat now only increases half the time when hurting or killing hostile mobs
- hunter heat is no longer increased when entities are alone
- hunters are no longer called when hurting raiders during a raid
- increase vampire hunter armor blood drain resistance chance
- vampiric dagger tooltip now clarifies inventory right click usage
- vampire spawning is now controlled with the doVampireSpawning gamerule instead of a config
- vampires no longer get burn time reduction from attribute modifiers
- fix https://github.com/MoriyaShiine/nycto/issues/7
- hunters can no longer be disarmed with enchancement
see full changelog here
Version 1.21.10-b2:
- thralls are now unthralled if their owner doesn't have the vampiric thrall power
- hypnotize now stuns players for longer
- hurting or killing hunters now gives negative villager reputation
- hurting or killing thralls no longer increases hunter heat
- hunter heat now has a limit on how many hunters can spawn in quick succession
- shears are now effective on garlic wreaths and aconite garlands
- animal blood is now somewhat sustainable
- vampire hunter armor blood drain immunity is now only blood drain resistance
- vampire hunter armor garlic aura no longer applies heal block
- add config
- spawnVampires (common)
- vampireChargeJump (client)
- vampireStepHeight (client)
- fireballs no longer bypass shields on vampires
- fix transformation command not working in command blocks or datapacks
- fix garlic wreaths and aconite garlands not breaking when unsupported
- enchancement's chaos enchantment can no longer choose infection effects
see full changelog here
Version 1.21.8-b2:
- streamline hunter spawning so they spawn more frequently when doing vampire stuff
- maximum heat was reduced from 8 to 5
- heat decay now happens every 5 minutes instead of 1 minute
- heat now increases when damaging certain entity types in general instead of just when hurting them while draining blood
- horses that spawn on hunters now have maximum horse speed
- fix hunter contracts being consumed if no hunter could be spawned
- merge https://github.com/MoriyaShiine/nycto/pull/1
- Adds Spanish translation. Thanks macuguita
- fix https://github.com/MoriyaShiine/nycto/issues/2
see full changelog here


