Fixed items not being saved properly if they used Dynamic registries (only affected 1.20.1 and 1.21.1 versions)
- Added support for 1.21.8
- Added player heads to gravestones
- Can be disabled with a clientside config
- Aesthetic gravestones can have any skull placed at their feet
- Added "Visual Decay" config option, which allows gravestones to decay but only visually, with no gameplay impact
- Changed XP to be given to the player directly when the gravestone is collected
- Added Drop XP config that disables this
- Added support for Ender Zoology's Soulbound enchantment
- Added more API features
- Slightly changed aesthetic gravestone recipe criteria
- Added Pirate Speak
- Fixed collection broadcast always claiming players owned graves they broke, even if they didn't
- Fixed gravestones avoiding replaceable blocks
- (via PneumonoCore) rework config screen
- (1.20.1, 1.21.1) Re-added Trinkets support
- (1.20.1, 1.21.1) Fixed Accessories' Trinkets Compat Layer not working with Gravestones
- Fixed Item Skipping not working as intended (broke Curse of Vanishing)
As of this version, PneumonoCore must now be installed separately!
- Added support for 1.21.7
- Marked Gravestones as potentially able to execute commands
- Un-embedded PneumonoCore
This version's inventory saving is NOT backwards compatible with previous versions! Make sure to collect any existing gravestones before updating!
- Fixed enchanted items not being saved properly, causing crashes
- Fixed experience orbs being dropped at the player's location rather than at the gravestone's
- Added Modrinth links to Mod Menu page
- Updated mod icon
- Updated to 1.21.6
- Added LOLCAT translations
- Fix Aesthetic Gravestones using recipe unlock criteria from another mod
Major:
- Update to 1.21.5
- Reworked Gravestone models
- Changed Aesthetic Gravestone recipe to match new model
- Updated mod icon
- Added Aesthetic Gravestone text editing
- Added saving and recovery of inventory on death
- More
Minor:
- Improved gravestone placement logic
- Added lots of API features
- Embed PneumonoCore
- Added support for several soulbound enchantment mods
- Re-added trinkets support
- Added traditional and simplified Chinese (although it's been so long they're slightly outdated now)
- Removed soul particles when players were nearby their graves
- Added particles when Gravestone Skeletons spawn
- More
Fixes:
- Fixed experience being saved incorrectly
- Fixed typos
- Fixed getdata gravestone command displaying empty slots
- More
Major:
- Reworked Gravestone models
- Changed Aesthetic Gravestone recipe to match new model
- Updated mod icon
- Added Aesthetic Gravestone text editing
- Added saving and recovery of inventory on death
- More
Minor:
- Improved gravestone placement logic
- Added lots of API features
- Embed PneumonoCore
- Added support for several soulbound enchantment mods
- Re-added trinkets support
- Added traditional and simplified Chinese (although it's been so long they're slightly outdated now)
- Removed soul particles when players were nearby their graves
- Added particles when Gravestone Skeletons spawn
- More
Fixes:
- Fixed experience being saved incorrectly
- Fixed typos
- Fixed getdata gravestone command displaying empty slots
- More
- Fix crash caused by trinkets compat
- Fix critical issue from last release
- Added support for Spelunkery making recovery compasses stay in a player's inventory after death
- Added traditional chinese translations (dirtTW)
- Added a few API features
- Pneumonocore is now an embedded dependency
- Fixed bug where Gravestones were vulnerable to explosions if the player death was directly due to the explosion
- FakePlayers can no longer interact with Gravestones (intended to prevent Create Mod deployers from breaking graves)
- Fix bug with backport where Grave Owners were not always saved properly
- FakePlayers can no longer interact with Gravestones (intended to prevent Create Mod deployers from breaking graves)
Backported Gravestones 1.0.8 to Minecraft 1.20.1. The older PneumonoCore versions will still work.
- Added two new configuration options
- 'Experience Cap'
- Is 'True' or 'False'
- Determines whether or not Gravestones have the 100 XP points storage limit that deaths have in Vanilla
- This mechanic is the reason for seeming to always leave behind seven-and-a-bit levels after death in vanilla
- 'Experience Kept'
- Is 'All', 'Three Quarters', 'Two Thirds', 'Half', 'One Third', 'One Quarter', or 'Vanilla'
- Determines what percentage of experience is kept after death, in case you feel XP storage is unbalanced
- 'Vanilla' makes it use the vanilla algorithm of leaving behind
7 * experience levelXP points. For reference, 7 XP points is the amount needed to get from level 0 to level 1
- 'Experience Cap'
- Fix gravestones sometimes being unopenable despite saying that you are the owner
- This could occur if the player crashed after dying, logged off after dying, and possibly in other situations
- Fix gravestones being damaged multiple times after death if placed in the same position as a previous gravestone
- Fix inconsistent capitalization of configuration names
- Fix /gravestones command outputting missing spaces and having incorrectly placed commas
- Fixed crash if a valid position to place a gravestone is not found
- Changed gravestone position-finding logic slightly
- Fixed crash whenever explosions occurred (sorry!)
- Updated to 1.21



