Features
- Added Alchemy and Advanced Alchemy upgrades
- automatically drink potions, eat food with effects or drink milk buckets
- multiple conditions can be defined for when these trigger - always active, when underwater, when sprinting, when affected by negative effects, ...
- advanced upgrades has options to match/ignore, duration/amplifier of potions as well as for multiple effect potions/foods option to trigger as soon as single effect is missing or waiting for when all effects have run out
- when running from a placed block these upgrades trigger potions for player and other entities in 3 block range and advanced one has option to set if it triggers for both player and entities, players only or entities only
Features
- Added compatibility with Trash Slot mod
- automatically enables trash slot in sophisticated screens
- properly sets up areas where trash slot can / cannot be moved
- sets up default position of trashslot below the last toolbar slot (or right next to in case it doesn't fit on larger storage guis)
Features
- Added compatibility with Trash Slot mod
- automatically enables trash slot in sophisticated screens
- properly sets up areas where trash slot can / cannot be moved
- sets up default position of trashslot below the last toolbar slot (or right next to in case it doesn't fit on larger storage guis)
Fixes
- Fixed backpacks to yet again automatically fill with loot when they are placed in world by something like a dispenser and hopper or pipe tries to extract items from them. Also added a bit of code that on backpack storage load cleans up nbt contents tied to uuid of any backpacks that were never opened by player and don't have any items in them (when backpacks fill with loot they also create a new uuid, but if these are only fully extracted and then discarded these empty records would just waste memory resources especially if this is done with automatic mob farm that produces a lot of backpack drops)