MASSIVE PERFORMANCE IMPROVEMENTS
- Multithreading is finally here
- also now on architectuary, so we have faster porting to neoforge
massive performance improvements
MASSIVE performance improvements
hotfixed mekanism sounds playing for eternity bc they handle stopping weirdly, wind generators still cause lag spikes though.
Official NeoForge release, now I will stop getting WAYYY too many Git issues about connector not working! other versions are coming eventually, just wanna make sure there are no bugs that I couldn't find :)
no idea if architectury API is optional or mandatory :p
- Fixed Log Spam, Credit: @souldbminersmwc
- Fixed Log Spam, Credit: @souldbminersmwc
someone needs to tell me how to upload multiple versions with one singular changelog
- Fixed Log Spam, Credit: @souldbminersmwc
^
better defaults + fixed issue with ticking sounds
1.20.1 port
MASSIVE changes:
- weather is more accurate
- less choppy sfx when raysCast is lower / further away
- Less choppy sfx when ticking sfx is set high
MASSIVE changes:
- weather is more accurate
- less choppy sfx when raysCast is lower / further away
- Less choppy sfx when ticking sfx is set high
- Better optimization for lower rayCasts values
MASSIVE changes:
- weather is more accurate
- less choppy sfx when raysCast is lower / further away
- Less choppy sfx when ticking sfx is set high
- Better optimization for lower rayCasts values
- Better optimization for lower rayCasts values
wish that porting mods was easier, i hate the new drops system.
- added attenuation config
- fixed OpenAL crash
added diff attenuation fixed openAL crash
new major release bc new feature!
- added new attenuation mode (linear)
- fixed OpenAL crash (thanks Adre)



