1.8.14
Functional changes:
- Fix Damage Taken attribute being applied twice
1.8.13
Functional changes:
- Fix crash for entities without critical attributes
1.8.12
Functional changes:
- Spell Volatility enchantment now applies for Weapons
- Fix crash without Spell Power mod (tiny config embed)
1.8.11
Functional changes:
- Added compatibility for Critical Strike mod
- Physical Melee and Ranged attacks can now critically strike based on Critical Strike mod's attributes
- Melee and Ranged impact events (Spell Triggers) are now flagged for critical strikes
- Attempt to fix turkish lowercasing issues #152
API Changes:
- Add conditional attributes to config structures
- WeaponConfig
- ArmorSetConfig.Piece
- ShieldConfig
1.8.10
Functional changes:
- Updated Fabric slot mod compatibility
- ships with Accessories and Trinkets support, only one set of the compatibility data files will be loaded, depending on which mod is present
- priority config available for when both are present:
config/spell_engine/fabric_compatibility.json
- Update NeoForge slot mod compatibility
- only ships with Accessories mod compatibility
- Updated translations
1.8.9
Functional changes:
- Improve Poison effect damage calculation, now doesn't kill
1.8.8
Functional changes:
- Fix dev crash: using a StashEffect Spell with a weapon in the off-hand #147
- Fix Poison effect not dealing damage at stack 1 #148
1.8.7
Functional changes:
- Improve Spell Hotbar handling, restored config for priority handler
1.8.6
Functional changes:
- Update loot injection defaults (RPG Structures)
- Add loot injection
skip_conditionsflag for Wither - Update some translations
1.8.5
Functional changes:
- Loot injection to entity loot tables, now comes with
killed_by_playercondition, to prevent automatic farming - Improve some config loading safety


