Changed:
Improved 1st person under armor renderer
Moved trinkets renderer to an event
Added:
Now, you can add damage resistance to all armors through datapacks
Configs to all Stamina Remove
If max stamina is set to 0, it will be disabled
You can edit the recovery stamina formula through configs
StrEq dependency
Changed:
Max Stamina Default: 40f → 20f
Sprinting Stamina Removed per Tick: 0.1f → 0.05f
Jumping Stamina Removed: 2f → 1f
Attack Stamina Removed: 1f → 2f
Blocking Stamina Removed: 2f → 0.5f
On Block Stamina Removed: 2f → 1.5f
On Parry Stamina Removed: 2f → 2.5f
Stamina will not be recovered when using stamina
Now all the Stamina Removing can be happening in the same time
Technical Changes:
StartTickHandler#handleStaminaUsagevoid →StartTickHandler#isUsingStaminaboolean
Fixed:
It can be parried arrows and explosions
ModMenu color crosshair config doesn’t have text
While blocking the stamina didn’t get removed
You can still block also having stamina blocked
Stamina ticksPerRecovery was always 1
Removed:
getBlocking config
Added:
Change color of the crosshair with configs
Changed:
Parry will not stop explosions (Blocking yes)
Technical Changes:
Improved InGameHudMixin code
Improved HungerManagerMixin code
Moved SCRenderLayers class to folder util/render
Improved SCRangeWeaponUtil class
Fixed:
Maximum crosshair don’t render
When blocking an arrow it can do also a parry
Sound when shoot doesn’t sound
Removed:
SCUnderArmorItem#isDyeable
SCUnderArmorItem#getTexturePath
Changed:
Now instead of weapons working with ItemTags, it will check if it exists a data file.
Fixed:
Removed Vanilla Weapons deals 0 damage config
Added:
Compatibility with datapacks Now every item that meets certain conditions can be used as SCWeapons/SCRangedWeapons
Changed:
Experimental features will set false as default
Removed:
SCWeapon SCRangedWeapon
Fixed:
Some tooltips doesn’t have its text
Changed:
- Some parameters had still kh
Fixed:
- Banner patterns didn’t have translucent layer
Fixed:
- Weapons that bypass armor doesn't work as expected
Added:
- Config to set the max stamina
Technical Changes:
- Stamina value from int to float
- Reduced stamina in code (In game, you will not notice any difference): 400 → 40
Fixed:
- When the air bar is showing and player isn’t underwater, the stamina bar goes down
Fixed:
- Stamina bar showing even if you don't have SCUnderArmor and SCWeapon
- An issue regarding ticks
Fixed
- An issue with mixins



