Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Details
Text Animator is an extension of the text renderer. You can use tags to add animation to some words almost anywhere.
Demo (with Blabber and Heracles mod)
<typewriter><wiggle>TextAnimator</wiggle> is a mod by <wave><rainb>Snownee</rainb></wave>.

Effects

Basic usage
- Add effect:
<effectName param1=value1 param2=value2 param3>text - Remove effect:
</effectName>text - Effects can be stacked.
typewriter
Can only be used at the beginning of the text. Rendering characters or words one by one, simulating typing.
- Example:
<typewriter>Typewriter Effect
bounce
Make characters bounce back vertically.
- Parameters:
a: Amplitude (default1.0)f: Frequency (default1.0)w: Wave Size (default1.0)
- Example:
<bounce a=4 f=1.8 w=0.2>BOING!
fade
Periodically change opacity (breathing light).
- Parameters:
a: Minimum Opacity (default0.3)f: Frequency (default1.0)w: Wave Size (default0.0)
- Example:
<fade a=0.2 f=1.5 w=0.1>Fading Text
glitch
Create text slicing, and occasional flicker, generating additional layers in some cases.
- Parameters:
f: Frequency (default1.0)j: Character Jitter Chance (default0.015)b: Character Blink Chance (default0.003)s: Slicing/Shifting Chance (default0.08)
- Example:
<glitch f=3 j=0.02 b=0.01 s=0.1>ERROR
grad (Gradient)
Support linear gradient in RGB or HSV, can be flowing and segmented.
- Parameters:
from: Start Color (default5BCEFA)to: End Color (defaultF5A9B8)hue: Whether to interpolate in HSV space (defaultfalse)f: Flow Speed (0for static, default0.0)sp: Span, affecting color distribution between characters (default20.0)uni: Whether to be unidirectional without swinging (defaultfalsefor back-and-forth)
- Example:
<grad from=#7FFFD4 to=#1E90FF hue uni>Flowing Gradient Text
neon
Draw multiple glowing outlines for characters.
- Parameters:
p: Sampling Count, at least4(default10)r: Radius (default2)a: Opacity Multiplier (default0.12)
- Example:
<neon p=8 r=2 a=0.15>Neon Glow
pend (Pendulum/circular)
Characters swing around the top-middle, can plus small circular trajectories.
- Parameters:
f: Frequency (default1.0)a: Maximum Angle in degrees (default30.0)r: Circular Radius (default0.0)
- Example:
<pend f=1.0 a=30 r=2>Swinging Around
pulse
Overall brightness fluctuates over time (does not affect shadow layer).
- Parameters:
base: Minimum Brightness Multiplier (default0.75)a: Amplitude (default1.0)f: Frequency (default1.0)w: Wave Size (default0.0)
- Example:
<pulse base=0.6 a=0.4 f=1.5>Power Rising
rainb (Rainbow)
Cycle colors over HSV.
- Parameters:
f: Frequency (default1.0)w: Wave Size (default1.0)
- Example:
<rainb f=1 w=0.5>Colorful Text!
shadow
Modify the offset and color of the text shadow.
- Parameters:
x: Horizontal Offset Delta (default0.0)y: Vertical Offset Delta (default0.0)c: Color in hex (e.g.FF0000for red) (default000000)r,g,b: Color (default0.0)a: Opacity (default1.0)
- Example:
<shadow a=0>No Shadow</shadow> <shadow r=1 a=0.6>Shadowed Text
shake
Randomly jitter in all directions, creating a sense of tension/energy.
- Parameters:
a: Amplitude (default1.0)f: Frequency (default1.0)
- Example:
<shake a=2 f=3>WARNING!
swing
Characters spinning back and forth.
- Parameters:
a: Amplitude (default1.0)f: Frequency (default1.0)w: Wave Size (default0.0)
- Example:
<swing a=0.5 f=1.8>Waving Text
turb (Turbulence)
Random displacement perturbation based on noise.
- Parameters:
a: Amplitude (default1.0)f: Frequency (default1.0)
- Example:
<turb a=2 f=1.5>Windy Text
wave
Characters undulating up and down like waves.
- Parameters:
a: Amplitude (default1.0)f: Frequency (default1.0)w: Wave Size (default1.0)
- Example:
<wave a=1 f=1.0 w=0.5>Flowing Text
wiggle
Each character wiggles along a fixed random direction.
- Parameters:
a: Amplitude (default1.0)f: Frequency (default1.0)w: Wave Size (default1.0)
- Example:
<wiggle a=1 f=2>Wiggly Text!
Parameter Quick Reference
a: Amplitude/Opacity (meaning varies slightly across effects)f: Speed/Frequencyw: Wave Sizer: Radius
Notes
- Multi-layer rendering: Effects like
glitchandneonwill generate additional layers or slices. - Rendering Order: Effects added later execute first, potentially altering inputs (e.g., coordinates/color/opacity) of preceding effects.
- Performance: High
p(neon sampling) and complex overlays increase overhead; use judiciously.
Configuration
Options like typewriter speed and mode can be found in Chat Settings.
Known incompatible mods
- Modern UI
- Caxton




