LostCities 1.19-6.0.20
- TqLxQuanZ did various optimizations to Lost Cities worldgen and improved multibuilding handling
LostCities 1.18-5.3.22
- TqLxQuanZ did various optimizations to Lost Cities worldgen and improved multibuilding handling
LostCities 1.18-5.3.21
- TqLxQuanZ fixed a problem where a building has an extreme rare chance to not generate
LostCities 1.19-6.0.19
- TqLxQuanZ fixed a problem where a building has an extreme rare chance to not generate
LostCities 1.20-7.0.4
- TqLxQuanZ fixed a problem where a building has an extreme rare chance to not generate
LostCities 1.20-7.0.3
- The createbuilding command now supports a (relative) position argument. This allows you to create a building at a specific location
LostCities 1.20-7.0.2
- The createpart command now supports a (relative) position argument. This allows you to create a part at a specific location
LostCities 1.18-5.3.20
- TqLxQuanZ changed hardAir to structure_void so that the commandblock can be used again
LostCities 1.19-6.0.18
- TqLxQuanZ changed hardAir to structure_void so that the commandblock can be used again
LostCities 1.20-7.0.1
- TqLxQuanZ changed hardAir to structure_void so that the commandblock can be used again
LostCities 1.20-7.0.0
- Port to 1.20
LostCities 1.19.4-6.2.3
- TqLxQuanZ fixed mincellars config is not being accounted for buildings
LostCities 1.19.3-6.1.6
- TqLxQuanZ fixed mincellars config is not being accounted for buildings
LostCities 1.19-6.0.17
- TqLxQuanZ fixed mincellars config is not being accounted for buildings
LostCities 1.18-5.3.19
- TqLxQuanZ fixed mincellars config is not being accounted for buildings
LostCities 1.19.4-6.2.2
- TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one
LostCities 1.19.3-6.1.5
- TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one
LostCities 1.19-6.0.16
- TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one
LostCities 1.18-5.3.18
- TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one
LostCities 1.18-5.3.17
- Kasualix fixed the day/night cycle in the Lost Cities dimension
- It should now again be possible to use Lost Cities server side only


