This update brings several major breaking changes to the Thermoo backend, hence the version number being set to 2.0.0. I hope I don't feel the need to do this again, but hopefully these changes make the mod a lot nicer to use. Most notably for users, this update removes Cloth as a dependency of Thermoo so now Thermoo's only dependency is Fabric API.
Changelog:
- Removed the
DefaultEnvironmentControllerand replaced it withEmptyEnvironmentController. - Removed Cloth as a direct dependency of Thermoo.
- Removed all config options, they are now once again a part of Frostiful
- Removed almost all events
- Added
CAN_APPLY_PASSIVE_TEMPERATURE_CHANGEtoPlayerEnvironmentEvents. - Added a
EnvironmentControllerInitializeEventto control the order of environment controller decorator application. - Set the base min/max temperature attribute values to 0.
- Fixed an issue where entities would not have their passive temperature changes properly calculated while riding a vehicle TheDeathlyCow/Frostiful#47.
For most developers, I would strongly recommend rereading the Environment Controller wiki page, as it has almost entirely been rewritten. It is available here: https://github.com/TheDeathlyCow/thermoo/wiki/Environment-Controller-and-Events-(Mods)
This version is incompatible with Frostiful 0.8.1!! Do not update Thermoo until Frostiful is also updated!
- Marked as compatible with 1.20+
Pails and Tails
Thermoo is now updated to 1.20.1! This was a fairly small update, with only one real back end change
- Updated to MC 1.20.1
- Changed the order in which the evaluation of whether to apply a temperature effect is made, and slightly optimized the
ScalingAttributeModifierTemperatureEffect
- Made the hot floor temperature change require approval from an event listener
Thermoo is now updated to 1.19.4!
Changes:
- Updated to 1.19.4
- Added fallback translations for command text feedback
- The
LegacyDamageTemperatureEffectis now deprecated, as well as its implementationthermoo:freeze_damage_legacy - Added the temperature effect
thermoo:damage - Breaking change: the constructor for
LegacyDamageTemperatureEffectnow requires aFunction<ServerWorld, DamageSource>instead of just aDamageSource. - Changed the logic for how status effect temperature effects are refreshed
- Added passive snow to the environment controller
- Removed
isCold()check on applying heat sources - this is now left to users - Added a temperature predicate to entity predicates
- Starting at 1.3.1 as I have been experimenting with publishing on jitpack


