Fixed:
StrEq wasn’t included
Non Vanilla Entities crash the game
Changed:
Restructured config for better organization.
Technical Changes:
ItemEntityMixin#distanceItemEntities→ItemEntityMixin#itemDetectionRangeRewrite of all the LivingEntityMixin, added new configs and optimized the code
Fixed:
If entity is outside radius and it dies, it will not despawn until player is near
For some reason TickTweaks under 1.20.5 have been building with Java 21
Removed:
Old configs
Commands. It was a thing that I didn’t want to remove, but it was needed, sorry for the inconveniences.
StrEq as dependency, now will be embeded
- Fixed changed tick rate worked differently than expected.
- Fixed an issue related to PlayerEntity data
- Fixed ticks between Block Entities are shared
- Removed Nether Portal Block tick changer
- Fixed changed tick rate worked differently than expected.
- Fixed an issue related to PlayerEntity data
- Fixed ticks between Block Entities are shared
- Removed Nether Portal Block tick change
- Set StrEq required version to 1.0.6
- Deleted spawn group configs
This change has been made to fix compatibility issues with C2ME (and maybe other mods)
- Added Commands. To use them you need, at least, permission level 3
- Mob Despawn Chance config value: 800 → 0.00125f
- Fixed config blacklistedLivingEntities text
- Fixed Item Entities, Block Entity and Living Entity start ticking in 1 instead of 0
- Updated StrEq required version to 1.0.4
- Made some improvements to code readability
- Fixed TickCounter being shared between item entities
- Fixed TickCounter being shared between living entities



