Important Notice
- Reminder: If your game fails to launch, please first check or try updating any tacz add-on mods or other linked mods. These mods often use mixin to implement certain features. If they are not updated to be compatible with the latest version of tacz, any change to injection points can lead to injection failure and cause the game to crash.
New Features
Laser System Update
- Added "Laser" type attachments and corresponding slots.
- Added a new model positioning group
laser_beam
, compatible with any type of attachment or gun. - Added laser-related settings in the display configuration.
- If the item has the color editing option enabled, laser color can be customized in the modification interface by selecting the appropriate attachment.
Sight Function Update
- Added combination sights feature: multiple
view
positions can be set for a single sight and switched between. - Added ammo count text display feature, including in-sight display support.
Overheat Update
- Added overheat mechanics for guns. Refer to comments in the data files for Minigun and AK47 for specific parameters.
- Overheat behavior can be controlled via Lua scripts.
Gun Smith Table Optimization
- In Creative Mode, crafting items no longer consumes materials.
- Added a filter panel with support for:
- Filtering by gun pack
- Searching by product name
- Searching by held item (e.g., searching with a gun matches compatible attachments and ammo, and vice versa)
- Gun packs now support custom recipe categories and icons within the workbench.
- Two new workbench models added to the default pack; attachments and ammunition are now placed in these new workbenches.
- Default recipe filters in the workbench can now be disabled via
EnableDefaultGunSmithTableFilter
in theserverconfig
(located inserverconfig/tacz-server.toml
under your world save directory; can also be set globally viadefaultconfigs
).
Other Features
- When crouching and aiming, players can now tilt-hold weapons.
- Added attachment parameters for tilted weapon handling.
- Server-side Lua scripts can now customize bullet spread patterns.
- Added two debug options (see next item).
- Added command:
/tacz config <key> <true/false>
to configure someserverconfig
options in-game:defaultTableLimit
: Enable/disable default workbench recipe restrictions.serverShootNetworkCheck
: Debug option. Enable/disable server shooting network validation. If you cannot shoot at all in certain environments, try disabling this.serverShootCooldownCheck
: Debug option. Enable/disable server shooting cooldown validation.- Warning: Disabling this will stop the server from calculating gun cooldowns entirely, which may lead to potential cheating. Only disable if you cannot shoot at all and disabling
serverShootNetworkCheck
doesn't help.
- Warning: Disabling this will stop the server from calculating gun cooldowns entirely, which may lead to potential cheating. Only disable if you cannot shoot at all and disabling
New Content
New guns
- Added G36k, Minigun, SPR15hb, B93R, and Springfield 1873 bolt-action rifle.
New Attachments
Sights:
- OKP-7 Reflex Sight
- FastFire Reflex Sight
- FastFire Elevated Reflex Sight
- ACRO P-1 Reflex Sight
- ACRO P-1 Elevated Reflex Sight
- DeltaPoint Reflex Sight
- DeltaPoint Elevated Reflex Sight
- SRS-02 Reflex Sight
- PK06 Reflex Sight
- PK06 Elevated Reflex Sight
- Voodoo 1-6x Hybrid Precision Scope
- HAMR 3x Hybrid Optic
- Mark 5 HD 5-25x Hybrid Scope
- Vintage Springfield Sharpshooter Scope
- Contender 4x Scope
Grips:
- SI Angled Stop
- RK-6 Light Foregrip
- RK-0 Vertical Grip
- P-2 Tactical Vertical Grip
- RK-1 Angled Grip
- SE-5 Angled Grip
- TD Skeleton Angled Grip
Stocks:
- Izhmash Tactical Stock
- MOE Lightweight Stock
- SBA3 Stock
- KS Tactical Stock
- M4SS Tactical Stock
- RS Ultra-Lightweight Stock
Lasers:
- Militech Compact Laser
- Lopro Tactical Laser
- Nightstick Compact Laser
Fixes & Optimizations
- Refactored parts of the first-person animation model and animation state machine in preparation for future non-gun items.
- Added fire mode animations and state machines for some guns.
- Adjusted min/max values and display style of the stats chart; it now shows "calculated result (±change)".
- Improved the appearance of first-person tracer rounds.
- Fixed an issue causing LOD to not eject shells.
- Completed laser positioning groups for some guns.
- Improved transition visuals when changing magnification on scopes.
- Reduced recoil suppression for high-magnification scopes.
- Added support for setting default animations.
- Replaced the model asset for the "Stannard 5-10x Optic" and renamed it to "Scout 4-10x Optic".
- Fixed a bug where gun constraints would behave abnormally when the gun was tilted.
- Fixed several asset-related issues.
- Added error handling to avoid crashes or chain reactions caused by misconfigured gun packs in certain cases.
- Fixed a bug where state machines would be incorrectly re-initialized under certain conditions.
- Fixed an issue where custom gun workbench recipes weren't fully visible in JEI.
- Fixed a bug where bullet entities did not carry the correct displayId.
Some bugs were fixed.
- Fixed the issue where weapons may not function properly after respawning or returning to the Overworld from the End.
- Synchronized a framework to fix concurrency issues during entity generation.
- Fixed the issue where delayed-trigger weapons continue to shoot normally after being dropped.
- Fixed the issue with firearm usage after death and respawn in older versions.
1.1.4 Release:
Major Version Content:
- Gun Pack File Structure Upgrade: // The old version of the gun pack needs to be converted before it can be used in the new mod version (the game will prompt for conversion and provide a quick conversion function). // The new gun pack is in the .minecraft/tacz directory. // The new gun pack can utilize all the resource and data pack' features. // Extremely optimized the loading speed of gun pack resources and world entry. // PBR (Physically Based Rendering) support has been restored under the Optifine environment. // You can add recipes from the original game or other mods, or customize them using mods like KubeJS.
- New Client-side Animation State Machine and Server-side Basic Gun Logic Scripts: // You can now modify gun animation state machines through Lua scripts, and make some basic customizations to the server-side gun logic. // The default gun pack provides several example scripts, including one for pump loading, as a reference.
Add:
- Added new weapons: M107 Anti-material Rifle, M700 Sniper Rifle, M1911 Pistol, P90 Submachine Gun, QBZ95 Assault Rifle, TYPE81 Assault Rifle, M870 Shotgun.
- Added a command to automatically convert compressed gun packs from the old gun pack directory into the new structure and move them to the new directory. // Every time you enter the world, a prompt will be shown if the old directory contains content. // Gun packs in the folder do not support automatic conversion, please compress them first.
- Added custom crafting table functionality, allowing you to add custom crafting table appearances to gun packs. Three preset collision boxes are available.
- Added a button to open the new gun pack folder in the gun refit screen.
- Added the ability to modify specific crafting recipes within a crafting table using recipe filters, with support for regular expressions.
- Added a gun display option that lets you display the damage tooltip of a gun as "single bullet damage x total bullet amount."
- Added a configuration option to show the IDs of guns, ammo, and attachments when enabling the advanced tooltips (F3 + H).
Fix:
- Fixed a crash related to audio playback when quickly switching guns (CME error).
- Fixed a bug where models modified by other mods (e.g., Mek, Create) would cause misalignment of the first-person hand-held armor when holding a gun.
- Fixed a sound issue when switching audio devices, causing audio distortion. // From https://github.com/TartaricAcid/TouhouLittleMaid/pull/574
- Fixed a bug where bullet hole particles would float in the air when hitting invalid blocks. // Thanks to SNWCreations, https://github.com/MCModderAnchor/TACZ/pull/291
- Fixed a group server issue that might happened to crash.
- Fixed a FOV scale issue that happened under spectator mode.
Adjust:
- Adjusted recoil curves for some guns to improve the sense of impact.
- Adjusted the aiming sight behavior of some guns to provide a better field of view.
- Updated some gun sound effects.
- Updated kill sound effects.
- Third-person sound effects will now be forced to play in mono to avoid losing spatial audio effects.
- No longer using mixin for lang, which may help fix some mod compatibility issues.
- The old server-side gun pack functionality has been temporarily removed. You can use the original server resource pack functionality instead, which only requires placing the contents in the assets folder.
- The sort setting number now sorts attachments.
Attention:
- The deprecated API methods for the old default gun pack have been removed. Mod authors who used these methods should migrate to the new methods after updating the built-in package format.
1.0.3 Release:
Add:
- Add LOD assets for M16A4.
- Add SCAR-L assault rifle, M320 grenade launcher, HK416D assault rifle, MK14 DMR, P320 pistol, AUG assault rifle, and its default sights (as a sample for using default attachment).
- Add functionality to add NBT data for bullets, guns, and attachments during crafting.
- Add two grip attachments.
- Add Controllable Mod support, enabling gun control with a controller. Controller button prompts are also supported (button prompts are limited to versions 1.18 and 1.19).
- Add crawling capabilities (can be disabled via Config file), providing a more stable shooting posture.
- Add three new suppressor muzzle attachments.
- Add fire mode control for gun data.
- Add vibration feedback when using a game controller (version 1.20.1 only).
- Add a new weapon attachment data system with multiple configurable items.
- Add a feature to back up gun pack files before overwriting.
- Add a version-checking feature.
- Add a mechanism to control damage types via tags (version 1.20.1 only).
- Add a data configuration for block destruction by explosions.
- Add an accessory attribute for block destruction by explosions.
- Add gun data for recoil reduction while crawling.
- Add a default attachment feature (e.g., for AUG).
- Add a feature to hide attachments in the Creative Mode inventory.
- Add a weight system that affects player movement speed.
- Add a configuration option to disable FOV changes based on movement speed when holding a weapon.
- Add ammo plugins.
- Add a feature to display the current ammo count as a percentage.
- Add a feature that allows refilling the entire capacity by consuming a single ammo item.
- Add a feature to display the crafting count in the gun workbench.
Fix:
- Fix an issue with abnormal horizontal recoil behavior.
- Fix flaws in the M16A1 LOD model.
- Fix the issue where defaultDisplay was null.
- Fix errors when attaching the guns’ recipes in versions 1.18 and 1.19.
- Fix the issue of ignoring blocks in melee combat;
- Fix an issue with inaccuracy values being called during moving.
- Fix the position of the third-person model.
- Fix some compatibility issues with Optifine.
- Fix some compatibility issues with Oculus.
- Fix texture errors with RPG7 LOD.
- Fix an issue where Ender Dragon was injured incorrectly.
- Fix abnormal playback of offhand weapon switch animation;
- Fix dummy ammo unload error while changing the magazine;
Adjust:
- Adjust the manufacturing settings of some weapons to have the factory stock initially.
- Limit gun text prompts to a maximum of three lines, each 300px wide.
- Readjust gun recoil settings.
- Make explosive knockback affected by both damage and radius.
- Adjust the sneaking walk animation.
- Enhance bullet gravity performance.
- Remove the design of bullet close-range damage.
- The refit screen will now display the effective range.
- The refit screen will now display the current fire mode.
- The refit screen will now have a foldable button for value display.
- Tracer will now appear closer to the muzzle than the eye position.
- Allow extending EntityKineticBullet.
- Adapt attachments for PBR.
- Replace hardcoded bullet penetration controls with tags.
- The value display screen will now allow switching fire modes.
- Supplement a lot of attachment tags for gun pack integration.
Add:
- Add gun melee system (melee, bayonet);
- Add interactive blocks "Statues" for placing guns for decorating;
- Add virtual ammo (dummy ammo) to provide better server special support;
- Add some events and API methods for add-on producers to call;
- Add support for the playerAnimator mod to provide more detailed third-person animation; // https://www.curseforge.com/minecraft/mc-mods/playeranimator
- Add golden deagle, m16a1, aa12, rpk, ump45, m16a4 and related sound effects;
- Increased hit feedback for part entities such as Ender Dragon;
- Supplement the missing LOD model;
- Add the attachment lock function, which can prohibit the opening of the refit screen through the in-game command or by writing NBT;
- Add the crosshair support of the third-person perspective;
- Add the determination of whether the shooter is dead at the time of the shooting;
- Add the detailed data display of the refit screen;
- Add instructions for the use of ammo boxes;
- Add more detailed tooltip content and controls;
- Add more types of ammo boxes;
Fix:
- Fix model defects of scar-h and cz75;
- Further fix Mixin compatibility issues;
- Fix the problem that the animation performance in the game does not match the design;
- Fix inability to bind keyboard keys to mouse (and mouse side keys);
- Fix an issue where bullets could not hit entities such as the end crystal;
- Fix an issue where target minecarts and targets do not display player textures;
- Fix an issue where the highest game graphics caused the gun model to disappear;
Adjust:
- The data design of all weapons was adjusted;
- Modify the playing type of shooting animation;
- Preliminarily optimize rendering performance;
- Adjust some animation performance;
- Optimize the gun workbench so that it can set more composite content;
- Adjust the target minecart to be double-sided;
- Change the default crosshairs to the point crosshair;
- Adjust the third-person scaling of rpg7;
- Added a tip to the reload command
- Added a command to turn on and off the overwrite function
- Fixed the problem of data asynchrony on the gun smith table
- Fixed the null pointer problem that may be caused by Inaccuracy
- Added a tip to the gun smith table of incorrect results
- Fixed the problem related to the sensitivity of the scope
- Supplemented the modification of the mouse sensitivity after zooming in the gun aiming ads
- Deleted the Unknown tab
- Updated and corrected 14 languages