- fix: crash that could happen with only one difficulty level in the config and unset values
- feature: add strong lure horde effect, that will always spawn a horde (needs to be crafted, for multiplayer fun)
- moved the config options "maxHordesPerHordeNight" and "allDayLongHordeNights" from the MainConfig to the DifficultyConfig
- feature: add config option to extend horde nights to full horde days
- improvement: the lure horde effect now searches asynchronous for horde mobs, to reduce impact on tps
- fix: address issue with spawning in caves ignoring the config option for spawn proofing with torches/lights
- fix: address problem with lure horde effect preventing new horde spawns
- add cave spawning (needs to be enabled in the config)
- rework horde spawn system
First beta for version 2.0.0
- adds new difficulty system
Important: Please make sure to backup your old setup before updating and carefully read the Wiki https://github.com/MC-Mods-Pete/UndeadNights/wiki (esspecially the part about the difficulty config).
- update to newer forge version (59.0.5 or higher is required now)
- port NeoForge version to 1.21.9
- fix issue with horde spawn location not reseting correctly
- port Forge version to 1.21.9
- fix issue with horde spawn location not reseting correctly
- port Fabric version to 1.21.9
- fix issue with horde spawn location not reseting correctly
1.3.0
- the way horde mobs climb on each other was improved
- vanilla zombies in hordes can be configured to float, break blocks and not burn in the sun
- horde zombies can now break all blocks (incl. obsidian), set block breaking tier to 4
- config option to increase horde mob movement speed on water added
- config option to enable spawn proving with lights (e.g. with torches) added (note: sky light is ignored)
- config option for a grace period before first horde night added
- config option for max hordes per horde night (set to 0 for no limit) added
- config option for the possibility of a random horde on non horde nights added
- config option to disable "a horde has spawned" message and the horde sound added
- new "horde lure" effect added (with the chance that the player gets this effect, when killing horde mobs)
- the horde lure effect can be configured to spawn a horde, when they player gets the effect
- all three types of horde zombies added by this mod will now spawn naturally at night (can be disabled)
1.3.1
- config options to set MAX_HEALTH for Horde, Elite and Demolition zombies added
- config option to prevent natural spawning before first horde night added
- config option added so a horde by the lure effect only spawns with a certain chance
- fix problem with spawn cap getting ignored sometimes under certain conditions
- small rework when horde mobs get removed by command
- minor clean ups and fixes
1.3.2
- fix issue with enabling spawn proofing with torches and spawning a horde (config var1) could get stuck in a loop
- fix issue with enabling spawn proofing with torches and spawning a horde (config var1) could get stuck in a loop
port of version 1.3.0:
- the way horde mobs climb on each other was improved
- vanilla zombies in hordes can be configured to float, break blocks and not burn in the sun
- horde zombies can now break all blocks (incl. obsidian), set block breaking tier to 4
- config option to increase horde mob movement speed on water added
- config option to enable spawn proving with lights (e.g. with torches) added (note: sky light is ignored)
- config option for a grace period before first horde night added
- config option for max hordes per horde night (set to 0 for no limit) added
- config option for the possibility of a random horde on non horde nights added
- config option to disable "a horde has spawned" message and the horde sound added
- new "horde lure" effect added (with the chance that the player gets this effect, when killing horde mobs)
- the horde lure effect can be configured to spawn a horde, when they player gets the effect
- all three types of horde zombies added by this mod will now spawn naturally at night (can be disabled)
version 1.3.1 changes:
- config options to set MAX_HEALTH for Horde, Elite and Demolition zombies added
- config option to prevent natural spawning before first horde night added
- config option added so a horde by the lure effect only spawns with a certain chance
- fix problem with spawn cap getting ignored sometimes under certain conditions
- small rework when horde mobs get removed by command
- minor clean ups and fixes
version 1.3.0 ported to fabric:
- the way horde mobs climb on each other was improved
- vanilla zombies in hordes can be configured to float, break blocks and not burn in the sun
- horde zombies can now break all blocks (incl. obsidian), set block breaking tier to 4
- config option to increase horde mob movement speed on water added
- config option to enable spawn proving with lights (e.g. with torches) added (note: sky light is ignored)
- config option for a grace period before first horde night added
- config option for max hordes per horde night (set to 0 for no limit) added
- config option for the possibility of a random horde on non horde nights added
- config option to disable "a horde has spawned" message and the horde sound
- new "horde lure" effect added (with the chance that the player gets this effect, when killing horde mobs)
- the horde lure effect can be configured to spawn a horde, when they player gets it
- all three types of horde zombies added by this mod will now spawn naturally at night (can be disabled)
1.3.1 changes:
- config options to set MAX_HEALTH for Horde, Elite and Demolition zombies added
- config option to prevent natural spawning before first horde night added
- config option so a horde by the lure effect only spawns with a certain chance added
- fix problem with spawn cap getting ignored sometimes under certain conditions
- small rework when horde mobs get removed by command
- minor clean ups and fixes
- config options to set MAX_HEALTH for Horde, Elite and Demolition zombies added
- config option to prevent natural spawning before first horde night added
- config option so a horde by the lure effect only spawns with a certain chance added
- fix problem with spawn cap getting ignored sometimes under certain conditions
- small rework when horde mobs get removed by command
- minor clean ups and fixes



