2.6.2 - 1.21.1
- forgot to register Witcher Particles in neo environment
- update azurelib
- fix some armor item values
1.2.3 - 1.20.1
- backport visual changes and improvements
2.6.1 - 1.21.1
- fix lang files
2.6.0 - 1.21.1
- NeoForge Beta! Content Update
- [New Witcher School Armor Tiers] T4 Mastercrafted & T5 Grandmaster
- Each new Armor Tier comes with special equipment set bonuses
- These armor sets can be upgraded with new Diagrams
- Added Dimeritium Ingot as upgrade material for Grandmaster Armor Sets Visual Changes
- New Mod Icon
- Improve Sign Particle Visuals
- Changed Spell Book Textures to be more in line with the RPG-Series Books Internal Changes
- Added many spell modifiers & passives for the skill tree and future content (More will be added)
- Improve how the Quen Active Shield works
- Improve how Witcher Reflexes work, it's now an activated status effect that blocks the next incoming arrow or melee hit
- Witcher Reflexes cannot be executed, if the player casts a spell, uses an item or does not have an item in the main hand in the #minecraft:sword tag
- Removed Witcher Medallion Passives, would be too much with the new Set Equipment Bonuses
- Inject Witcher Upgrade Diagrams in more Vanilla Structures
2.5.2 - 1.21.1
- Update Spell Textures
- Update Mob Effect Textures
- Fix Crash without Trinkets
2.5.1 - 1.21.1
- Spell Engine & other Dependency Update
- Fix Iris Sword Passive
- Fix Some Item Models
2.5.0 - 1.21.1
NEW CONTENT
New Relic Swords:
- [DISCLAIMER] The Swords are only registered if the Arsenal (RPG Series) Mod is installed
- Azure Wrath (Silver Sword - Tier 4)
- Chance to inflict Effect that Blocks Healing
- Reach of the Damned (Silver Sword - Tier 4)
- Deals extra magic damage, when the target is below 50% health
- Iris (Steel Sword - Tier 5)
- The Sword Charges itself up every attack (Aerondight Steel Sword counterpart) New Additional Equipment
- Add Witcher School Medallions (Necklace Trinket Slot)
- Added some Sign Glyphs
- Added new Relic Items
TECHNICAL & INTERNAL CHANGES
- Sign Intensity Enchantment now only goes on Witcher Armor
- Swords also use Spell Power Enchantment, which now also boosts Witcher Signs Damage
- Add Spell Datagen
- Add Loot Injection via Tags
- Removed specific Witcher Armor School Gear and Relic Swords from RPG Series Loot Tag
- Fix Witcher Melee spell school double counting sharpness enchantment
2.4.11 - 1.21.1
- MRPGLib 2.3 Update
- Aard Signs now can deflect arrows, if timed perfectly
2.4.10 - 1.21.1
TECHNICAL CHANGES
- reset config for equipment -> v2
- Spell Engine 1.7
BALANCING CHANGES
- Decrease Winter's Blade Passive Cooldown
2.4.9 - 1.21.1
[DISCLAIMER]
- This is also an early hotfix
-
- fixing the crash with the Quen Sign.
-
- fixing false attack speed and range values
- Some new added content is not available yet because of that
- It will be added in the next update soon (2.5.0 - 1.21.1)
VISUAL CHANGES
- Update Spell Book & Scrolls Textures
- Update Witcher Metal & Ore Textures
- Update some Witcher Sword Color Palette
BALANCING CHANGES
- Aard-, Axii-, Igni-, Yrden- & Quen Intensity got removed
- Sign Intensity is now an enchantment for witcher swords and the armor
- this was done to reduce the amount of enchantments
- Increase Steel Sword Passive Chance
- Rend now works like a short ranged projectile, that pierces through all targets
- Rend now applies the Grievous Wounds Effect
- increase Better Combat Attack Range
- Fix wrong attack speed values for witcher swords
NEW CONTENT
- Added Silver & Steel Nuggets
- Added Blocks for the Witcher Metals
- Added Raw Silver Block [AVAILABLE NEXT UPDATE]
- Add Witcher School Medallions (Necklace Trinket Slot)
- Added some Sign Glyphs
TECHNICAL CHANGES
- The Stagger Effect was moved to the More RPG Lib Mod
- Change Effect registration to SpellEngine API register
2.4.8 - 1.21.1
- fix witcher grave spawning in the sky
2.4.7 - 1.21.1
- fix server crash because of two registered aerondight swords
- nerf Aerondight Sword
2.4.6 - 1.21.1
- fix some target modifiers in Passive Spell Impact
- fix some passive spells
- add some target modifiers to existing spells
- The Yrden Circle now deals damage to undead and yrden vulnerable entities
- fix advancement error
- Update for newest Spell Engine API
- add some biomes to the witcher grave list
- The special Witcher Swords now use the new Spell Engine Passive System
- The special Witcher Swords are only available if the "Arsenal - RPG Series" Mod is installed
- this can be ignored with the tweaks config
- fix lootable scrolls not having the witcher spell scroll texture and name
2.4.4 - 1.21.1
- Add Spell Scroll Textures
- Renamed signs_spell_book to base_signs_spell_book
2.4.3 - 1.21.1
- Spell Engine 1.6 Update
- changed some tags
- Update Better Combat Weapon Attribute
1.2.2 - 1.20.1
- add new Bettercombat animations, created by Tenebris Mors, Thanks!



