v1.2.0-beta:
- Added Star Cannon, a weaponized version of Falling Stars.
- Crafted with Meteorite Ingots and Fallen Stars.
- Uses Fallen Stars as ammunition and does not require mana.
- Deals insane amount of damage and pierces through infinite amount of entites (NOTE: Deals only quarter of the damage to players).
- If a star shot from Star Cannon collides with a block without hitting an entity, it drops a Fallen Star.
- Added Bee Core. Obtained via beekeeping and it's used to craft Bee Armor and Bee Gun
- Added Bee Armor.
- Crafted with honeycomb and Bee Core.
- Full set bonus: Spawns bees when the wearer is damaged.
- Each piece of Bee Armor worn grants +10% damage boost (40% max) to any bees the wearer spawns.
- Added Block of Star, a decorative way to use your excessive fallen stars.
- Bee changes.
- Adjusted update frequency to eliminate laggy movement.
- Nerfed bees' ability "stun-lock".
- Removed bees' ability to knockback. (With a config option to turn it on)
- Increased bee damage. (0.5->1.0)
- Adjusted bee behavior to not attack team members.
- Other small tweaks to make bees feel more balanced.
- Falling Star changes.
- Falling Star drop chance is now calculated for each player, making it more equal.
- Updated Falling/Fallen Star particle visuals.
- Added new config options.
- Enable Mana Refill Sound option. (ON by default)
- Bees Apply Knockback option. (OFF by default)
- Fallen Star Drop Rate Multiplier option.
- Damage Multiplier config options for all weapon types.
- Reduced mana cost for Bee Gun. (12->8)
- Increased Laser Rifle damage (1.5->4.0) and reduced mana cost (10->6).
- All lasers are now slightly faster.
- Lasers now have better collision with the blocks.
- Wand of Sparking projectiles now have less gravity and travel much further.
- Meteors are now much rarer.
- Zapinator Smithing Templates now have a chance to spawn in trial chambers and bastion treasures.
- Fixed Meteorite Helmet's horns being absent.
- Disabled world saving for all projectiles.
- Bugfixes and improvements.
v1.1.1 Beta for 1.21.4 Fabric
- Added support for Minecraft's built-in teams.
- Added support for Open Parties and Claims.
v1.1.1 Beta for 1.21.1 Fabric
- Added support for Minecraft's built-in teams.
- Added support for Open Parties and Claims.
v1.1.1 Beta for 1.21.4 NeoForge
- Added support for Minecraft's built-in teams.
- Added support for Open Parties and Claims.
v1.1.1 Beta for 1.21.1 NeoForge
- Added support for Minecraft's built-in teams.
- Added support for Open Parties and Claims.
v1.1.0 Beta for 1.21.4
- Now requires Resourceful Config.
- New Mana System, replacing Energy Cell.
- Slick new Mana HUD, configurable to your hearts content.
- Modifiable with attributes: max mana and mana regeneration speed.
- All previous weapons now use mana instead of Energy Cell.
- A weapon's mana cost can be seen in the tooltip of the item.
- Mana HUD will be hidden by default when it is not needed.
- Added Bee Gun.
- Crafted with 5 honey combs.
- Bee Gun is a weapon that shoots an army of bees that home targets.
- Added Gem Staffs.
- Crafted from runes, Gem Staffs are the classic mage weapon that shoots orbs. Runes can be found in (rare to common) ruined portals, trial chambers and bastion treasures.
- From best to worst: Echo, Diamond, Emerald, Amethyst, Lapis, Redstone.
- Added Wand of Sparking.
- Spawns in the bonus chest as a starter weapon. Can also crafted with a stick and a Rune.
- Throws a spark that has a chance to set the target on fire.
- Added Fallen Stars.
- At night falling stars have a slight chance to spawn on sky near the player. Moon phase has an effect on drop rates.
- Fallen Stars will disappear if left under the daylight.
- 5 of Fallen Stars can be crafted into Mana Crystal which will grant +1 Mana Star. (20 mana)
- Added a config option to set fallen star damage when it lands on top of an entity. (DISABLED BY DEFAULT)
- 2 new Color Zapinators.
- Added Yellow Zapinator with a 50% chance to spawn a lightning bolt when a target has been hit.
- Added White Zapinator with a 50% chance to apply levitation to the target.
- Meteorite armor now needs the whole set and saves mana only for Orange Zapinator, Gray Zapinator and Space Gun.
- Increased Black Zapinator's damage from 999 to 69420.
- Improved stability of laser projectiles.
- Improved item descriptions and general localization to be more detailed and clear.
- Tons of bugfixes.
v1.1.0 Beta for 1.21.1
- Now requires Resourceful Config.
- New Mana System, replacing Energy Cell.
- Slick new Mana HUD, configurable to your hearts content.
- Modifiable with attributes: max mana and mana regeneration speed.
- All previous weapons now use mana instead of Energy Cell.
- A weapon's mana cost can be seen in the tooltip of the item.
- Mana HUD will be hidden by default when it is not needed.
- Added Bee Gun.
- Crafted with 5 honey combs.
- Bee Gun is a weapon that shoots an army of bees that home targets.
- Added Gem Staffs.
- Crafted from runes, Gem Staffs are the classic mage weapon that shoots orbs. Runes can be found in (rare to common) ruined portals, trial chambers and bastion treasures.
- From best to worst: Echo, Diamond, Emerald, Amethyst, Lapis, Redstone.
- Added Wand of Sparking.
- Spawns in the bonus chest as a starter weapon. Can also crafted with a stick and a Rune.
- Throws a spark that has a chance to set the target on fire.
- Added Fallen Stars.
- At night falling stars have a slight chance to spawn on sky near the player. Moon phase has an effect on drop rates.
- Fallen Stars will disappear if left under the daylight.
- 5 of Fallen Stars can be crafted into Mana Crystal which will grant +1 Mana Star. (20 mana)
- Added a config option to set fallen star damage when it lands on top of an entity. (DISABLED BY DEFAULT)
- 2 new Color Zapinators.
- Added Yellow Zapinator with a 50% chance to spawn a lightning bolt when a target has been hit.
- Added White Zapinator with a 50% chance to apply levitation to the target.
- Meteorite armor now needs the whole set and saves mana only for Orange Zapinator, Gray Zapinator and Space Gun.
- Increased Black Zapinator's damage from 999 to 69420.
- Improved stability of laser projectiles.
- Improved item descriptions and general localization to be more detailed and clear.
- Tons of bugfixes.
v1.1.0 Beta for 1.21.4
- Now requires Resourceful Config.
- New Mana System, replacing Energy Cell.
- Slick new Mana HUD, configurable to your hearts content.
- Modifiable with attributes: max mana and mana regeneration speed.
- All previous weapons now use mana instead of Energy Cell.
- A weapon's mana cost can be seen in the tooltip of the item.
- Mana HUD will be hidden by default when it is not needed.
- Added Bee Gun.
- Crafted with 5 honey combs.
- Bee Gun is a weapon that shoots an army of bees that home targets.
- Added Gem Staffs.
- Crafted from runes, Gem Staffs are the classic mage weapon that shoots orbs. Runes can be found in (rare to common) ruined portals, trial chambers and bastion treasures.
- From best to worst: Echo, Diamond, Emerald, Amethyst, Lapis, Redstone.
- Added Wand of Sparking.
- Spawns in the bonus chest as a starter weapon. Can also crafted with a stick and a Rune.
- Throws a spark that has a chance to set the target on fire.
- Added Fallen Stars.
- At night falling stars have a slight chance to spawn on sky near the player. Moon phase has an effect on drop rates.
- Fallen Stars will disappear if left under the daylight.
- 5 of Fallen Stars can be crafted into Mana Crystal which will grant +1 Mana Star. (20 mana)
- Added a config option to set fallen star damage when it lands on top of an entity. (DISABLED BY DEFAULT)
- 2 new Color Zapinators.
- Added Yellow Zapinator with a 50% chance to spawn a lightning bolt when a target has been hit.
- Added White Zapinator with a 50% chance to apply levitation to the target.
- Meteorite armor now needs the whole set and saves mana only for Orange Zapinator, Gray Zapinator and Space Gun.
- Increased Black Zapinator's damage from 999 to 69420.
- Improved stability of laser projectiles.
- Improved item descriptions and general localization to be more detailed and clear.
- Tons of bugfixes.
v1.1.0 Beta for 1.21.1
- Now requires Resourceful Config.
- New Mana System, replacing Energy Cell.
- Slick new Mana HUD, configurable to your hearts content.
- Modifiable with attributes: max mana and mana regeneration speed.
- All previous weapons now use mana instead of Energy Cell.
- A weapon's mana cost can be seen in the tooltip of the item.
- Mana HUD will be hidden by default when it is not needed.
- Added Bee Gun.
- Crafted with 5 honey combs.
- Bee Gun is a weapon that shoots an army of bees that home targets.
- Added Gem Staffs.
- Crafted from runes, Gem Staffs are the classic mage weapon that shoots orbs. Runes can be found in (rare to common) ruined portals, trial chambers and bastion treasures.
- From best to worst: Echo, Diamond, Emerald, Amethyst, Lapis, Redstone.
- Added Wand of Sparking.
- Spawns in the bonus chest as a starter weapon. Can also crafted with a stick and a Rune.
- Throws a spark that has a chance to set the target on fire.
- Added Fallen Stars.
- At night falling stars have a slight chance to spawn on sky near the player. Moon phase has an effect on drop rates.
- Fallen Stars will disappear if left under the daylight.
- 5 of Fallen Stars can be crafted into Mana Crystal which will grant +1 Mana Star. (20 mana)
- Added a config option to set fallen star damage when it lands on top of an entity. (DISABLED BY DEFAULT)
- 2 new Color Zapinators.
- Added Yellow Zapinator with a 50% chance to spawn a lightning bolt when a target has been hit.
- Added White Zapinator with a 50% chance to apply levitation to the target.
- Meteorite armor now needs the whole set and saves mana only for Orange Zapinator, Gray Zapinator and Space Gun.
- Increased Black Zapinator's damage from 999 to 69420.
- Improved stability of laser projectiles.
- Improved item descriptions and general localization to be more detailed and clear.
- Tons of bugfixes.



