This will be the last alpha release. I want to rewrite a bunch of stuff for the beta, but more importantly, finally finish the end dimension. I hope to have it ready by the next year.
- Added Distant Horizons support
- Added support for rain & thunder
- Added some optional effects: Chromatic Aberration, Depth of Field, POM etc.
- Added some more color grading options
- Switched to "Uncharted 2" tonemapper by default. It looks more "dreamy".
- Changed the way water waves look (still not happy with them)
- Fog now interacts with clouds, forming light shafts in some scenarios
- Fog density and cloud amount are now randomized every time you load the shader. I'm hoping to add more elements to this weather system in the future.
- Fixed translucents which were broken in 1.12.5
- Fixed a bunch of other bugs
I had to rush this release a bit since I'm starting university. I don't know how much time I'll have to work on shaders, so this will probably be the last release for a while.
- Revamped clouds and added a 2nd layer
- Added a settings menu (unfinished)
- End support (unfinished)
- New, more accurate, atmosphere model
- Improved auto-exposure
- Added screenspace distant shadows
- Fixed some bugs
- Some other stuff I forgot about


