Features added/changed:
- Improved atmosphere and exponential fog
- Improved volumetric lighting and volumetric clouds
- Optimised shadows
- Optimised volumetric clouds
- Improved water normals, fog and absorption
- Added water light refraction
- Added generated normals
- Modified BCL
- Modified tonemap and other settings
Features fixed: Fixed some incorrect calculations in water normals and reflections code Fixed scene becoming black outside of the shadow render distance Fixed major performance issues caused by incorrect shadow calculations
Features removed:
- Custom AO (temporarely)
- Bloom Based Global Illumination (temporarely)
Features added/changed:
- Changed calculations of bloom colored lighting & global illumination
- Added SSPT (Screen Space Path Tracing)
- Added prismarine and purpur blocks to IPBR Specular
- Added bloomy fog
- Added water light refraction
- Added proper water light absorption
- Completely reshaped clouds
- Modified VPS
- Many IPBR Emission tweaks
Features fixed:
- Fixed some issues with Variable Penumbra Shadows
- Fixed incorrect sky reflections
- Fixed some emissives not casting colored lighting
- Fixed several issues with lighting of entities and particles
Features removed:
- Blocky clouds (termporarely)