- No longer force ParticleRenderType sorting, allowing the particles map to be accessed from non-main threads. (Testing needed). Now should be compatible with Polytone.
- Veil compat.
- No longer force ParticleRenderType sorting, allowing the particles map to be accessed from non-main threads. (Testing needed). Now should be compatible with Polytone.
Too busy lately...
- Epic Fight 20.12.5 compatibility (?).
- Fixed crash with Particular Reforged v1.1.5.
- Removed unused code.
- Fixed crash with Particular Reforged v1.1.5.
- Fixed crash with Particular Reforged v1.2.6.
- Port to 1.21.4
- Fixed blurry particles on 'DSAUnsupported' devices (Iris bug).
- No longer attempting to inject mixins into Watut v1.1.x.
- Fixed cannot mixin fabric mods properly on NeoForge + Connector.
- No longer suppressing "tolerable" exceptions in certain cases. This helps prevent hiding issues caused by other mods.
- Use our fast ThreadLocal for MemoryStack.
- No longer suppressing "tolerable" exceptions in certain cases. This helps prevent hiding issues caused by other mods.
- Fixed crash with SubtleEffects v1.12.
- Delayed sorting of RENDER_ORDER to resolve a loading issue with certain mods.
- Other changes.
- Fixed crash with SubtleEffects v1.12.
- Fixed crash with SubtleEffects v1.12.
- Fixed broken compatibility with ParticleRain v3.
- Photon Editor v2 compatibility.(?)
- Epic Fight compatibility.(?)
- Fixed crash with WATUT.
- Fixed a NPE when
Particle Cullingset toAsync.
- Fixed particles render in front of weathers.
- Fixed a NPE when
Particle Cullingset toAsync.


