Changes:
-
Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
Changes from previous builds:
-
Fixed CTS grace period
-
Fixed swing through grass
-
Fixed attack reach pseudo-capping at 4.5
-
Fixed Knife and Longsword stats so they are no longer the same no matter the tiers
-
Added configs to change the charged attack bonuses of various weapons
-
Fixed eating interruption for real this time
-
Made groundwork for future server side only support
-
Removed Coyote Time
-
Small cleanup, code looks a bit better now
-
Piercer now has three levels, but is incompatible with all damage enchantments
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Made mod not require itself on the client provided custom content is not enabled
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Renamed to Combatify
-
Added namespace converter to convert items from old version
-
Fixed broken config options
-
Added 1.11 fast healing as a config option
-
Client side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
-
Fixed CTS grace period
-
Fixed swing through grass
Changes from previous builds:
-
Fixed attack reach pseudo-capping at 4.5
-
Fixed Knife and Longsword stats so they are no longer the same no matter the tiers
-
Added configs to change the charged attack bonuses of various weapons
-
Fixed eating interruption for real this time
-
Made groundwork for future server side only support
-
Removed Coyote Time
-
Small cleanup, code looks a bit better now
-
Piercer now has three levels, but is incompatible with all damage enchantments
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Made mod not require itself on the client provided custom content is not enabled
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Renamed to Combatify
-
Added namespace converter to convert items from old version
-
Fixed broken config options
-
Added 1.11 fast healing as a config option
-
Client side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
- Fixed attack reach pseudo-capping at 4.5
Changes from previous builds:
-
Fixed Knife and Longsword stats so they are no longer the same no matter the tiers
-
Added configs to change the charged attack bonuses of various weapons
-
Fixed eating interruption for real this time
-
Made groundwork for future server side only support
-
Removed Coyote Time
-
Small cleanup, code looks a bit better now
-
Piercer now has three levels, but is incompatible with all damage enchantments
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Made mod not require itself on the client provided custom content is not enabled
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Renamed to Combatify
-
Added namespace converter to convert items from old version
-
Fixed broken config options
-
Added 1.11 fast healing as a config option
-
Client side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
-
Fixed Knife and Longsword stats so they are no longer the same no matter the tiers
-
Added configs to change the charged attack bonuses of various weapons
Changes from previous builds:
-
Fixed eating interruption for real this time
-
Made groundwork for future server side only support
-
Removed Coyote Time
-
Small cleanup, code looks a bit better now
-
Piercer now has three levels, but is incompatible with all damage enchantments
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Made mod not require itself on the client provided custom content is not enabled
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Renamed to Combatify
-
Added namespace converter to convert items from old version
-
Fixed broken config options
-
Added 1.11 fast healing as a config option
-
Client side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
- Fixed eating interruption for real this time
Changes from previous builds:
-
Made groundwork for future server side only support
-
Removed Coyote Time
-
Small cleanup, code looks a bit better now
-
Piercer now has three levels, but is incompatible with all damage enchantments
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Made mod not require itself on the client provided custom content is not enabled
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Renamed to Combatify
-
Added namespace converter to convert items from old version
-
Fixed broken config options
-
Added 1.11 fast healing as a config option
-
Client side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
-
Fixed eating interruption for real this time
-
Made groundwork for future server side only support
Changes from previous builds:
-
Removed Coyote Time
-
Small cleanup, code looks a bit better now
-
Piercer now has three levels, but is incompatible with all damage enchantments
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Made mod not require itself on the client provided custom content is not enabled
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Renamed to Combatify
-
Added namespace converter to convert items from old version
-
Fixed broken config options
-
Added 1.11 fast healing as a config option
-
Client side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
-
Removed Coyote Time
-
Small cleanup, code looks a bit better now
-
Piercer now has three levels, but is incompatible with all damage enchantments
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
Changes from previous builds:
-
Made mod not require itself on the client provided custom content is not enabled
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Renamed to Combatify
-
Added namespace converter to convert items from old version
-
Fixed broken config options
-
Added 1.11 fast healing as a config option
-
Client side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
-
Made mod not require itself on the client provided custom content is not enabled
-
Made Eating Interruption work as intended
Changes from previous builds:
-
Made enchantments work in commands
-
Renamed to Combatify
-
Added namespace converter to convert items from old version
-
Fixed broken config options
-
Added 1.11 fast healing as a config option
-
Client side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
- Made enchantments work in commands
Changes from previous builds:
-
Renamed to Combatify
-
Added namespace converter to convert items from old version
-
Fixed broken config options
-
Added 1.11 fast healing as a config option
-
Client side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
-
Renamed to Combatify
-
Added namespace converter to convert items from old version
Changes from previous builds:
-
Fixed broken config options
-
Added 1.11 fast healing as a config option
-
Client side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
- Client side changes to make it possible to reach from the correct length
Changes from previous builds:
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
- Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
Changes from previous builds:
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
Changes from previous builds:
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
Changes from previous builds:
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
Changes from previous builds:
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
-
Internal fixes
-
a multitude of new configs, mostly pertaining to reach of weapons
Changes from previous builds:
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
A massive bug fix update, so I won't list every change, but first off, a quick note:
This is the final version of 1.1.7, any versions of the game not covered will be released in due time, when they are ready.
1.19.3 and 1.19.2 will, from this point onwards, be discontinued past 1.1.7.
Primary fixes (ones you will notice without other mods):
-
Fixed shields. Meaning that now they will properly protect from damage the same as they have done before.
-
Fixed sword blocking. This means that much like shields, swords will now properly protect from damage.
-
Made shields render as they do in CTS. This was rather easy, due to Jeb literally just changing the models. This is incompatible with Vanilla Tweaks' Lower Shields, but that is unnecessary with the CTS shield changes anyways.
-
Added configs to enable/disable sprint critting, as well as implementing unused weapons through the config.
Changes:
-
Removed client-side options "Protection Indicator" and "Low Shield". Protection Indicator still exists internally, just is unused.
-
Made internal fixes to improve compatibility with other mods.
-
Updated Mixin Extras
A massive bug fix update, so I won't list every change, but first off, a quick note:
This is the final version of 1.1.7, any versions of the game not covered will be released in due time, when they are ready.
1.19.3 and 1.19.2 will, from this point onwards, be discontinued past 1.1.7.
1.19.2 AND 1.19.3 FML-SPECIFIC:Â Added assets and data for the config weapons, which were previously missing from their initial releases.
Primary fixes (ones you will notice without other mods):
-
Fixed shields. Meaning that now they will properly protect from damage the same as they have done before.
-
Fixed sword blocking. This means that much like shields, swords will now properly protect from damage.
-
Made shields render as they do in CTS. This was rather easy, due to Jeb literally just changing the models. This is incompatible with Vanilla Tweaks' Lower Shields, but that is unnecessary with the CTS shield changes anyways.
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Added configs to enable/disable sprint critting, as well as implementing unused weapons through the config.
Changes:
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Removed client-side options "Protection Indicator" and "Low Shield". Protection Indicator still exists internally, just is unused.
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Made internal fixes to improve compatibility with other mods.
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Updated Mixin Extras