Recommended Forge Versions: 47.3.0 or above
Fixed animations not applied to the model in Datapack editor screen
Now you can export the datapack with exceptional cases, allowing to fix all temporary issues and to work later
Fixed player can execute basic attack and skill when downed by Player Revive #1090
Fixed "damage_bonus" property remaining after changing main hand item. #1717
Fixed dual sword dash attack passing through entities without hitting.
Fixed crash when reloading previous data pack #1719
Fixed armor trim visual bug
Recommended Forge Version: 47.3.0
Changes:
Datapack editor screen
Custom assets
Revamped skills book screen
Built-in resource pack for legacy assets
Animation shader for better fps
Check details in our Discord
Recommended Forge Version: 43.4.0
Changes:
Fixed SetSkill loot function crash
Fixed crash when Photon installed in dedicated server.
Recommended Forge Version: 40.2.21
Changes:
Fixed SetSkill loot function crash
Fixed crash when Photon installed in dedicated server.
Recommended Forge Version: 43.4.0 or over
Changes:
Fixed Invalid Player Data in multiplay when Mob patch datapack is installed.
Recommended Forge Version: 47.2.20
Changes:
Fixed random crash in a dedicated server
- "yesman.epicfight.skill.SkillDataKey.readFromBuffer(io.netty.buffer.ByteBuf)" because the return value of "yesman.epicfight.skill.SkillDataKey.byId(int)" is null
Recommended Forge Version: 47.2.20
Changes:
Fixed skill command not working properly in a dedicated server
Fixed Battojutsu crash
Fixed default weapon types not being reloaded when entering the world
Recommended Forge Version: 43.3.7
Changes:
Fixed skill command not working properly in a dedicated server
Recommended Forge Version: 40.2.17
Changes:
Fixed skill command not working properly in a dedicated server
Recommended Forge Version: 47.2.20
Changes:
Fixed players using Liechtenauer while not holding Longsword
Fixed the "Auto Add" button not filtering the items registered in opponent in Auto Switching Items screen
Recommended Forge Version: 43.3.7
Changes:
Fixed players using Liechtenauer while not holding Longsword
Recommended Forge Version: 40.2.17
Changes:
Fixed players using Liechtenauer while not holding Longsword
Recommended Forge Version: 47.2.20
Changes: Fixed Armor resource packs not exported as intended (It's not exported under the proper path, and file extender was missed)
Fixed Rushing Tempo(Tachi innate skill) deactivated after reloading a resource pack
Applied the same format to weapon type as 1.20.1 to make all versions datapack compatible
- Now the system accepts the weapon type tag like "epicfight:bokken" while it also accepts an old format, "bokken"
Fixed Armor resource packs not being applied
Fixed unblockable and no stun issue of Wrathful Thunder (Innate skill of channeling enchanted trident)
Fixed the tooltip issue where attack speed and damage modifications are not applied
Fixed some dedicated servers with weapon type datapack corrupting clients' weapon data
- This mainly resulted in the player's guard animation being invisible
Thanos bug has gone FOREVER...
- It randomly happened in a dedicated server when multiple epicfight-dependent addons were installed.
- It also requires an updated version of each addon
Recommended Forge Version: 43.3.7
Changes:
Fixed Armor resource packs not exported as intended (It's not exported under the proper path, and file extender was missed)
Fixed Rushing Tempo(Tachi innate skill) deactivated after reloading a resource pack
Applied the same format to weapon type as 1.20.1 to make all versions datapack compatible
- Now the system accepts the weapon type tag like "epicfight:bokken" while it also accepts an old format, "bokken"
Fixed Armor resource packs not being applied
Recommended Forge Version: 40.2.17
Changes:
Fixed Armor resource packs not exported as intented (It's not exported under the proper path, and file extender was missed)
Fixed Rushing Tempo(Tachi innate skill) deactivated after reloading a resource pack
Applied the same format to weapon type as 1.20.1 to make all versions datapack compatible
- Now the system accepts the weapon type tag like "epicfight:bokken" during it also accepts an old format, "bokken"
Recommended Forge Version: 47.2.20
Changes:
Fixed custom armors from Jet and Elia's Armors broken
Fixed crash when adding a custom name or lore to Skillbooks
Now players don't have to rejoin the world to reflect skill datapack changes
Fixed crash when changing mobility skill from PhantomAscent
Fixed reload command not working at all
Fixed player punching after clicking Learn button in Skillbook screen in a dedicated server
Recommended Forge Version: 43.3.7
Changes:
Fixed custom armors from Jet and Elia's Armors broken
Fixed crash when adding a custom name or lore to Skillbooks
Now players don't have to rejoin the world to reflect skill datapack changes
Recommended Forge Version: 40.2.17
Changes:
Fixed custom armors from Jet and Elia's Armors broken
Fixed crash when adding a custom name or lore to Skillbooks
Now players don't have to rejoin the world to reflect skill datapack changes
Recommended Forge Version: 47.2.20
Changes:
Added Azurelib support (credit: AzureDoomC)
Fixed player mode (mining, battle) unsynchronized when entering a dedicated server
Fixed Revelation stun not applied to players
Fixed the durability of an item in offhand not being decreased when hitting mobs
Changed Blood effect option default value Off -> On: Blood Effect On: blood particles are appeared as red Blood Effect Off: blood particles are appeared as yellow
Fixed Impact guard consumes all stamina when blocking projectiles
Fixed Demolition leap, Meteor slam fall damage protection not being applied
Splitted config screen into two(Graphic, Control)
New Epic fight creative tab theme applied! (credit: MetalKnight56)
Recommended Forge Version: 43.3.7
Changes:
Added Azurelib support (credit: AzureDoomC)
Fixed player mode (mining, battle) unsynchronized when entering a dedicated server
Fixed Revelation stun not applied to players
Fixed the durability of an item in offhand not being decreased when hitting mobs
Changed Blood effect option default value Off -> On: Blood Effect On: blood particles are appeared as red Blood Effect Off: blood particles are appeared as yellow





